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-rw-r--r--src/gui/opengl/qtriangulator_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/opengl/qtriangulator_p.h b/src/gui/opengl/qtriangulator_p.h
index 192bd9cb194..8f95d58e23f 100644
--- a/src/gui/opengl/qtriangulator_p.h
+++ b/src/gui/opengl/qtriangulator_p.h
@@ -137,8 +137,8 @@ struct Q_GUI_EXPORT QPolylineSet
// integers, the polygon is triangulated, and then scaled back by 1/32.
// 'hint' should be a combination of QVectorPath::Hints.
// 'lod' is the level of detail. Default is 1. Curves are split into more lines when 'lod' is higher.
-QTriangleSet qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
-QTriangleSet qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
+QTriangleSet Q_GUI_EXPORT qTriangulate(const qreal *polygon, int count, uint hint = QVectorPath::PolygonHint | QVectorPath::OddEvenFill, const QTransform &matrix = QTransform());
+QTriangleSet Q_GUI_EXPORT qTriangulate(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QTriangleSet Q_GUI_EXPORT qTriangulate(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet qPolyline(const QVectorPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);
QPolylineSet Q_GUI_EXPORT qPolyline(const QPainterPath &path, const QTransform &matrix = QTransform(), qreal lod = 1);