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-rw-r--r--src/gui/text/qfont.cpp33
1 files changed, 32 insertions, 1 deletions
diff --git a/src/gui/text/qfont.cpp b/src/gui/text/qfont.cpp
index bff8af80b1c..8e515a79810 100644
--- a/src/gui/text/qfont.cpp
+++ b/src/gui/text/qfont.cpp
@@ -2502,6 +2502,35 @@ QDataStream &operator>>(QDataStream &s, QFont &font)
info object is \e not updated.
\endlist
+ \section1 Checking for the existence of a font
+
+ Sometimes it can be useful to check if a font exists before attempting
+ to use it. The most thorough way of doing so is by using \l {exactMatch()}:
+
+ \code
+ const QFont segoeFont(QLatin1String("Segoe UI"));
+ if (QFontInfo(segoeFont).exactMatch()) {
+ // Use the font...
+ }
+ \endcode
+
+ However, this deep search of families can be expensive on some platforms.
+ \c QFontDatabase::families().contains() is a faster, but less thorough
+ alternative:
+
+ \code
+ const QLatin1String segoeUiFamilyName("Segoe UI");
+ if (QFontDatabase::families().contains(segoeUiFamilyName)) {
+ const QFont segoeFont(segoeUiFamilyName);
+ // Use the font...
+ }
+ \endcode
+
+ It's less thorough because it's not a complete search: some font family
+ aliases may be missing from the list. However, this approach results in
+ faster application startup times, and so should always be preferred if
+ possible.
+
\sa QFont, QFontMetrics, QFontDatabase
*/
@@ -2518,6 +2547,8 @@ QDataStream &operator>>(QDataStream &s, QFont &font)
Use QPainter::fontInfo() to get the font info when painting.
This will give correct results also when painting on paint device
that is not screen-compatible.
+
+ \sa {Checking for the existence of a font}
*/
QFontInfo::QFontInfo(const QFont &font)
: d(font.d)
@@ -2559,7 +2590,7 @@ QFontInfo &QFontInfo::operator=(const QFontInfo &fi)
/*!
Returns the family name of the matched window system font.
- \sa QFont::family()
+ \sa QFont::family(), {Checking for the existence of a font}
*/
QString QFontInfo::family() const
{