diff options
Diffstat (limited to 'src/plugins/platforms/wasm/qwasmopenglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/wasm/qwasmopenglcontext.cpp | 74 |
1 files changed, 48 insertions, 26 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp index 80e842f83dc..fe92f34eca9 100644 --- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp +++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp @@ -35,19 +35,10 @@ QWasmOpenGLContext::QWasmOpenGLContext(QOpenGLContext *context) QWasmOpenGLContext::~QWasmOpenGLContext() { - if (!m_webGLContext) - return; - // Destroy GL context. Work around bug in emscripten_webgl_destroy_context // which removes all event handlers on the canvas by temporarily replacing the function // that does the removal with a function that does nothing. - emscripten::val jsEvents = emscripten::val::module_property("JSEvents"); - emscripten::val savedRemoveAllHandlersOnTargetFunction = - jsEvents["removeAllHandlersOnTarget"]; - jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing")); - emscripten_webgl_destroy_context(m_webGLContext); - jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction); - m_webGLContext = 0; + destroyWebGLContext(m_ownedWebGLContext.handle); } bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format) @@ -60,30 +51,58 @@ bool QWasmOpenGLContext::isOpenGLVersionSupported(QSurfaceFormat format) (format.majorVersion() == 3 && format.minorVersion() == 0)); } -bool QWasmOpenGLContext::maybeCreateEmscriptenContext(QPlatformSurface *surface) +EMSCRIPTEN_WEBGL_CONTEXT_HANDLE +QWasmOpenGLContext::obtainEmscriptenContext(QPlatformSurface *surface) { - if (m_webGLContext && m_surface == surface) - return true; + if (m_ownedWebGLContext.surface == surface) + return m_ownedWebGLContext.handle; - m_surface = surface; if (surface->surface()->surfaceClass() == QSurface::Offscreen) { if (const auto *shareContext = m_qGlContext->shareContext()) { // Since there are no resource sharing capabilities with WebGL whatsoever, we use the // same actual underlaying WebGL context. This is not perfect, but it works in most // cases. - m_webGLContext = - static_cast<QWasmOpenGLContext *>(shareContext->handle())->m_webGLContext; + return static_cast<QWasmOpenGLContext *>(shareContext->handle()) + ->m_ownedWebGLContext.handle; } else { - // The non-shared offscreen context is heavily limited on WASM, but we provide it anyway - // for potential pixel readbacks. - m_webGLContext = createEmscriptenContext( - static_cast<QWasmOffscreenSurface *>(surface)->id(), m_requestedFormat); + // Reuse the existing context for offscreen drawing, even if it happens to be a canvas + // context. This is because it is impossible to re-home an existing context to the + // new surface and works as an emulation measure. + if (m_ownedWebGLContext.handle) + return m_ownedWebGLContext.handle; + + // The non-shared offscreen context is heavily limited on WASM, but we provide it + // anyway for potential pixel readbacks. + m_ownedWebGLContext = + QOpenGLContextData{ .surface = surface, + .handle = createEmscriptenContext( + static_cast<QWasmOffscreenSurface *>(surface)->id(), + m_requestedFormat) }; + return m_ownedWebGLContext.handle; } } else { - m_webGLContext = createEmscriptenContext( - static_cast<QWasmWindow *>(surface)->canvasSelector(), m_requestedFormat); + destroyWebGLContext(m_ownedWebGLContext.handle); + + // Create a full on-screen context for the window canvas. + m_ownedWebGLContext = QOpenGLContextData{ + .surface = surface, + .handle = createEmscriptenContext(static_cast<QWasmWindow *>(surface)->canvasSelector(), + m_requestedFormat) + }; + + return m_ownedWebGLContext.handle; } - return m_webGLContext > 0; +} + +void QWasmOpenGLContext::destroyWebGLContext(EMSCRIPTEN_WEBGL_CONTEXT_HANDLE contextHandle) +{ + if (!contextHandle) + return; + emscripten::val jsEvents = emscripten::val::module_property("JSEvents"); + emscripten::val savedRemoveAllHandlersOnTargetFunction = jsEvents["removeAllHandlersOnTarget"]; + jsEvents.set("removeAllHandlersOnTarget", emscripten::val::module_property("qtDoNothing")); + emscripten_webgl_destroy_context(contextHandle); + jsEvents.set("removeAllHandlersOnTarget", savedRemoveAllHandlersOnTargetFunction); } EMSCRIPTEN_WEBGL_CONTEXT_HANDLE @@ -124,10 +143,13 @@ GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) c bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface) { - if (!maybeCreateEmscriptenContext(surface)) + const auto context = obtainEmscriptenContext(surface); + if (!context) return false; - return emscripten_webgl_make_context_current(m_webGLContext) == EMSCRIPTEN_RESULT_SUCCESS; + m_usedWebGLContextHandle = context; + + return emscripten_webgl_make_context_current(context) == EMSCRIPTEN_RESULT_SUCCESS; } void QWasmOpenGLContext::swapBuffers(QPlatformSurface *surface) @@ -153,7 +175,7 @@ bool QWasmOpenGLContext::isValid() const // Note: we get isValid() calls before we see the surface and can // create a native context, so no context is also a valid state. - return !m_webGLContext || !emscripten_is_webgl_context_lost(m_webGLContext); + return !m_usedWebGLContextHandle || !emscripten_is_webgl_context_lost(m_usedWebGLContextHandle); } QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName) |