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-rw-r--r--src/widgets/kernel/qopenglwidget.cpp70
1 files changed, 66 insertions, 4 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 7782c4c1d42..dd8dd644704 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -239,6 +239,28 @@ QT_BEGIN_NAMESPACE
\note Avoid calling winId() on a QOpenGLWidget. This function triggers the creation of
a native window, resulting in reduced performance and possibly rendering glitches.
+ \section1 Differences to QGLWidget
+
+ Besides the main conceptual difference of being backed by a framebuffer object, there
+ are a number of smaller, internal differences between QOpenGLWidget and the older
+ QGLWidget:
+
+ \list
+
+ \li OpenGL state when invoking paintGL(). QOpenGLWidget sets up the viewport via
+ glViewport(). It does not perform any clearing.
+
+ \li Clearing when starting to paint via QPainter. Unlike regular widgets, QGLWidget
+ defaulted to a value of \c true for
+ \l{QWidget::autoFillBackground()}{autoFillBackground}. It then performed clearing to the
+ palette's background color every time QPainter::begin() was used. QOpenGLWidget does not
+ follow this: \l{QWidget::autoFillBackground()}{autoFillBackground} defaults to false,
+ like for any other widget. The only exception is when being used as a viewport for other
+ widgets like QGraphicsView. In such a case autoFillBackground will be automatically set
+ to true to ensure compatibility with QGLWidget-based viewports.
+
+ \endlist
+
\section1 Multisampling
To enable multisampling, set the number of requested samples on the
@@ -436,6 +458,7 @@ class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice
{
public:
QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) : w(widget) { }
+ void beginPaint() Q_DECL_OVERRIDE;
void ensureActiveTarget() Q_DECL_OVERRIDE;
private:
@@ -454,7 +477,8 @@ public:
initialized(false),
fakeHidden(false),
paintDevice(0),
- inBackingStorePaint(false)
+ inBackingStorePaint(false),
+ flushPending(false)
{
requestedFormat = QSurfaceFormat::defaultFormat();
}
@@ -478,6 +502,7 @@ public:
void endBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = false; }
void beginCompose() Q_DECL_OVERRIDE;
void endCompose() Q_DECL_OVERRIDE;
+ void initializeViewportFramebuffer() Q_DECL_OVERRIDE;
void resizeViewportFramebuffer() Q_DECL_OVERRIDE;
void resolveSamples() Q_DECL_OVERRIDE;
@@ -490,8 +515,28 @@ public:
QOpenGLPaintDevice *paintDevice;
bool inBackingStorePaint;
QSurfaceFormat requestedFormat;
+ bool flushPending;
};
+void QOpenGLWidgetPaintDevice::beginPaint()
+{
+ // NB! autoFillBackground is and must be false by default. Otherwise we would clear on
+ // every QPainter begin() which is not desirable. This is only for legacy use cases,
+ // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing
+ // with the palette's background color.
+ if (w->autoFillBackground()) {
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ if (w->testAttribute(Qt::WA_TranslucentBackground)) {
+ f->glClearColor(0, 0, 0, 0);
+ } else {
+ QColor c = w->palette().brush(w->backgroundRole()).color();
+ float alpha = c.alphaF();
+ f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha);
+ }
+ f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ }
+}
+
void QOpenGLWidgetPaintDevice::ensureActiveTarget()
{
QOpenGLWidgetPrivate *d = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w));
@@ -502,6 +547,11 @@ void QOpenGLWidgetPaintDevice::ensureActiveTarget()
w->makeCurrent();
else
d->fbo->bind();
+
+ // When used as a viewport, drawing is done via opening a QPainter on the widget
+ // without going through paintEvent(). We will have to make sure a glFlush() is done
+ // before the texture is accessed also in this case.
+ d->flushPending = true;
}
GLuint QOpenGLWidgetPrivate::textureId() const
@@ -572,6 +622,11 @@ void QOpenGLWidgetPrivate::recreateFbo()
void QOpenGLWidgetPrivate::beginCompose()
{
Q_Q(QOpenGLWidget);
+ if (flushPending) {
+ flushPending = false;
+ q->makeCurrent();
+ context->functions()->glFlush();
+ }
emit q->aboutToCompose();
}
@@ -653,9 +708,10 @@ void QOpenGLWidgetPrivate::invokeUserPaint()
{
Q_Q(QOpenGLWidget);
QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
- f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
+ f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
q->paintGL();
+ f->glFlush();
}
void QOpenGLWidgetPrivate::render()
@@ -667,7 +723,6 @@ void QOpenGLWidgetPrivate::render()
q->makeCurrent();
invokeUserPaint();
- context->functions()->glFlush();
}
extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
@@ -686,6 +741,14 @@ QImage QOpenGLWidgetPrivate::grabFramebuffer()
return res;
}
+void QOpenGLWidgetPrivate::initializeViewportFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ // Legacy behavior for compatibility with QGLWidget when used as a graphics view
+ // viewport: enable clearing on each painter begin.
+ q->setAutoFillBackground(true);
+}
+
void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
{
Q_Q(QOpenGLWidget);
@@ -929,7 +992,6 @@ void QOpenGLWidget::resizeEvent(QResizeEvent *e)
d->recreateFbo();
resizeGL(width(), height());
d->invokeUserPaint();
- d->context->functions()->glFlush();
d->resolveSamples();
}