diff options
Diffstat (limited to 'src/widgets/kernel/qopenglwidget.cpp')
-rw-r--r-- | src/widgets/kernel/qopenglwidget.cpp | 70 |
1 files changed, 66 insertions, 4 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp index 7782c4c1d42..dd8dd644704 100644 --- a/src/widgets/kernel/qopenglwidget.cpp +++ b/src/widgets/kernel/qopenglwidget.cpp @@ -239,6 +239,28 @@ QT_BEGIN_NAMESPACE \note Avoid calling winId() on a QOpenGLWidget. This function triggers the creation of a native window, resulting in reduced performance and possibly rendering glitches. + \section1 Differences to QGLWidget + + Besides the main conceptual difference of being backed by a framebuffer object, there + are a number of smaller, internal differences between QOpenGLWidget and the older + QGLWidget: + + \list + + \li OpenGL state when invoking paintGL(). QOpenGLWidget sets up the viewport via + glViewport(). It does not perform any clearing. + + \li Clearing when starting to paint via QPainter. Unlike regular widgets, QGLWidget + defaulted to a value of \c true for + \l{QWidget::autoFillBackground()}{autoFillBackground}. It then performed clearing to the + palette's background color every time QPainter::begin() was used. QOpenGLWidget does not + follow this: \l{QWidget::autoFillBackground()}{autoFillBackground} defaults to false, + like for any other widget. The only exception is when being used as a viewport for other + widgets like QGraphicsView. In such a case autoFillBackground will be automatically set + to true to ensure compatibility with QGLWidget-based viewports. + + \endlist + \section1 Multisampling To enable multisampling, set the number of requested samples on the @@ -436,6 +458,7 @@ class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice { public: QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) : w(widget) { } + void beginPaint() Q_DECL_OVERRIDE; void ensureActiveTarget() Q_DECL_OVERRIDE; private: @@ -454,7 +477,8 @@ public: initialized(false), fakeHidden(false), paintDevice(0), - inBackingStorePaint(false) + inBackingStorePaint(false), + flushPending(false) { requestedFormat = QSurfaceFormat::defaultFormat(); } @@ -478,6 +502,7 @@ public: void endBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = false; } void beginCompose() Q_DECL_OVERRIDE; void endCompose() Q_DECL_OVERRIDE; + void initializeViewportFramebuffer() Q_DECL_OVERRIDE; void resizeViewportFramebuffer() Q_DECL_OVERRIDE; void resolveSamples() Q_DECL_OVERRIDE; @@ -490,8 +515,28 @@ public: QOpenGLPaintDevice *paintDevice; bool inBackingStorePaint; QSurfaceFormat requestedFormat; + bool flushPending; }; +void QOpenGLWidgetPaintDevice::beginPaint() +{ + // NB! autoFillBackground is and must be false by default. Otherwise we would clear on + // every QPainter begin() which is not desirable. This is only for legacy use cases, + // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing + // with the palette's background color. + if (w->autoFillBackground()) { + QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); + if (w->testAttribute(Qt::WA_TranslucentBackground)) { + f->glClearColor(0, 0, 0, 0); + } else { + QColor c = w->palette().brush(w->backgroundRole()).color(); + float alpha = c.alphaF(); + f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); + } + f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + } +} + void QOpenGLWidgetPaintDevice::ensureActiveTarget() { QOpenGLWidgetPrivate *d = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); @@ -502,6 +547,11 @@ void QOpenGLWidgetPaintDevice::ensureActiveTarget() w->makeCurrent(); else d->fbo->bind(); + + // When used as a viewport, drawing is done via opening a QPainter on the widget + // without going through paintEvent(). We will have to make sure a glFlush() is done + // before the texture is accessed also in this case. + d->flushPending = true; } GLuint QOpenGLWidgetPrivate::textureId() const @@ -572,6 +622,11 @@ void QOpenGLWidgetPrivate::recreateFbo() void QOpenGLWidgetPrivate::beginCompose() { Q_Q(QOpenGLWidget); + if (flushPending) { + flushPending = false; + q->makeCurrent(); + context->functions()->glFlush(); + } emit q->aboutToCompose(); } @@ -653,9 +708,10 @@ void QOpenGLWidgetPrivate::invokeUserPaint() { Q_Q(QOpenGLWidget); QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); - f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio()); + f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio()); q->paintGL(); + f->glFlush(); } void QOpenGLWidgetPrivate::render() @@ -667,7 +723,6 @@ void QOpenGLWidgetPrivate::render() q->makeCurrent(); invokeUserPaint(); - context->functions()->glFlush(); } extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); @@ -686,6 +741,14 @@ QImage QOpenGLWidgetPrivate::grabFramebuffer() return res; } +void QOpenGLWidgetPrivate::initializeViewportFramebuffer() +{ + Q_Q(QOpenGLWidget); + // Legacy behavior for compatibility with QGLWidget when used as a graphics view + // viewport: enable clearing on each painter begin. + q->setAutoFillBackground(true); +} + void QOpenGLWidgetPrivate::resizeViewportFramebuffer() { Q_Q(QOpenGLWidget); @@ -929,7 +992,6 @@ void QOpenGLWidget::resizeEvent(QResizeEvent *e) d->recreateFbo(); resizeGL(width(), height()); d->invokeUserPaint(); - d->context->functions()->glFlush(); d->resolveSamples(); } |