| Commit message (Collapse) | Author | Age | Files | Lines |
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I'm not sure why this code had copy constructors taking by non-const
reference. Add the missing const.
Change-Id: Ie6d1cb6eab7b829a59e21f1874b041a00a52d1e9
Reviewed-by: Allan Sandfeld Jensen <[email protected]>
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Task-number: QTBUG-115841
Change-Id: Ic7a362a41fb52d39d8a168f0ba4ed6d33458dd73
Reviewed-by: Matthias Rauter <[email protected]>
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...which can happen if the OpenGL implementation reuses IDs
so that a glGenTextures results in the same ID that was used
by a texture destroyed by glDeleteTextures just before.
In this case the lastTextureUsed tracking needs to be aware
and invalidate, otherwise the newly created texture is
assumed to be already existing (the ID is the same as before
after all), and so operations such as setting the minification
filter is skipped (which is fatal with OpenGL given that we
do not use mipmaps).
This is exercised in practice by the drawPixmapFragments test
introduced in the previous patch. On Intel graphics it would
work, but it does not render correctly with NVIDIA due to how
the driver's internal ID handling works.
Pick-to: 6.5.0 6.5 6.4 6.2
Change-Id: Ic2771fe9a2dec7da4aa3804d8498dd89e3c18415
Reviewed-by: Eirik Aavitsland <[email protected]>
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Until recently the buffer object-based code path (so not client-side
pointers) was only hit with a core profile context. This changed at
some point in 6.4 and later to support WebGL (that has no client-side
pointers, unlike OpenGL ES 2.0 it is based on). Now buffer objects
are preferred over client-side pointers, always. Problem is,
drawPixmapFragment() was never functional on this code path, it seems.
Expecting that transferMode() does all the uploadData() needed is wrong.
transferMode() bails out if the mode is the same as before, and that's
exactly what happens when an application calls drawPixmapFragments()
on the painter twice, after each other.
How exactly this works with client-side pointers is not fully clear, but
presumably the data buffer address stays the same so all pointers passed
in to the glVertexAttribPointer calls are valid, and it sources the data
for each draw call (probably), thus the rendering is all correct even
though only the first, not the second, drawPixmapFragment() led to
calling uploadData() internally.
Amends e487b07e18f1cb7ff126744be57b2ae1b9839c6c although this patch on
its own is just as applicable pre-6.4 as well (to fix drawPixmapFragments
when using a core profile context).
Pick-to: 6.5.0 6.5 6.4 6.2
Fixes: QTBUG-111416
Change-Id: I2ad358424e613192a51b99b937aef7660f5dbe08
Reviewed-by: Eirik Aavitsland <[email protected]>
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Pick-to: 6.5
Change-Id: I441455a4d49a559fb591ea5c8cffb97af66fb2b1
Reviewed-by: Hatem ElKharashy <[email protected]>
Reviewed-by: Tomi Korpipää <[email protected]>
Reviewed-by: Janne Koskinen <[email protected]>
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Buffers can be uploaded - no need to keep these in client memory.
Decouple uploading of buffers from the creation of vao.
Pick-to: 6.4 6.4.0
Fixes: QTBUG-107539
Change-Id: Idf75bd80033a44c34af6837cd4d65b75c183d886
Reviewed-by: Laszlo Agocs <[email protected]>
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Make use of supported types only. As such,
QOpenGL2PaintEngineExPrivate_drawTexture_entry has to be adjusted so
that it does not exceed the maximum number of supported parameters by
LTTNG, and thus the 'pattern' argument had to be dropped.
Change-Id: I8d1c1dea7de82063926502d77dde1063b2096b73
Reviewed-by: Shawn Rutledge <[email protected]>
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Found by codespell
Pick-to: 6.4
Change-Id: Ie3e301a23830c773a2e9aff487c702a223d246eb
Reviewed-by: Nicholas Bennett <[email protected]>
Reviewed-by: Edward Welbourne <[email protected]>
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This implements the recent functionality extension of painting
cosmetic (untransformed) brush patterns, and the corresponding
NonCosmeticBrushPatterns render hint, in the pdf and opengl paint
engines.
As part of the implementation it also fixes a couple of pre-existing
bugs in the opengl engine, relating to updating the brush after
changes in transformation or brush origin.
As a driveby, it also includes a minor fix for the lance testing tool:
request stencil buffer, as that is needed and not always provided by
default. This echoes a recent fix done to tst_baseline_painting.
Change-Id: Ia8811477e015eebeb40ed138bca96643ce1ab0dc
Reviewed-by: Allan Sandfeld Jensen <[email protected]>
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Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Files that have to be modified by hand are modified.
License files are organized under LICENSES directory.
Task-number: QTBUG-67283
Change-Id: Id880c92784c40f3bbde861c0d93f58151c18b9f1
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
Reviewed-by: Jörg Bornemann <[email protected]>
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/usr/bin/ld: lib/libQt6OpenGL.t.so.6.4.0: protected symbol `_Z16qt_imageForBrushib' isn't defined
Pick-to: 6.2 6.3
Change-Id: If05aeeb7176e4f13af9afffd16e845af9638337b
Reviewed-by: Giuseppe D'Angelo <[email protected]>
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In QPainter, clipping can only be done on whole pixels. The various
ways of specifying a clipping rectangle to the QPainter API have been
inconsistent in how fractional rectangles (either specified directly,
or as a result of fractional scaling) are mapped (rounded) to integer
coordinates.
Also, the mappings have not made sure to keep the edge-to-edge
property of clip rects under scaling. This is particularly important
when scaling QRegions with multiple rects, as QRegion is designed on
the assumption that an area can be described as a set of edge-to-edge
rects.
The fix rounds a clip rect identically with a fill rect. (Indeed, a
followup plan would be to merge QRasterPaintEngine's
toNormalizedFillRect() with the rectangle rounding function in this
commit).
Notably, a QRectF clip is now interpreted the same as a QPainterPath
clip describing the same area.
This modifies d9cc1499954829faf9486fb72056e29f1bad58e3
Task-number: QTBUG-100329
Fixes: QTBUG-95957
Task-number: QTBUG-100343
Pick-to: 6.3
Change-Id: Iaae6464b9b17f8bf3adc69007f6ef8d623bf2c80
Reviewed-by: Volker Hilsheimer <[email protected]>
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There is absolutely nothing we can do if the render target has no
stencil buffer, but print at least a warning in debug builds to give a
hint to the developer.
Pick-to: 6.2
Task-number: QTBUG-96786
Change-Id: If7f84f28f9bc9b3dadd01d0816c8db4015a1db0b
Reviewed-by: Volker Hilsheimer <[email protected]>
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Useful for some HDR representations and HDR rendering.
Change-Id: If6e8a661faa3d2afdf17b6ed4d8ff5c5b2aeb30e
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Tor Arne Vestbø <[email protected]>
Reviewed-by: Lars Knoll <[email protected]>
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For optimized/release builds, cl 19.28 produces some false positive
"potential divide by 0" warnings even for code where no valid code path
can lead to such a division.
Fixes: QTBUG-92940
Pick-to: 6.1
Change-Id: I461f9104d7b9dc2d74839bf30bebb2b9d4cf2db3
Reviewed-by: Friedemann Kleint <[email protected]>
Reviewed-by: Eirik Aavitsland <[email protected]>
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For some use cases, vertical subpixel positioning may be
useful, as it allows you to vertically align text with
other painting primitives. This does impose an overhead,
so we make it opt-int with a render hint on the painter.
Note that this is only supported on Freetype currently.
It might be possible to support on older macOS versions,
prior to Mojave (which has disabled subpixel positioning
entirely), but since it would have limited usefulness
and Freetype is cross-platform anyway, I skipped that.
Note: This drive-by-fixes an issue with subpixel
positioning where glyphs would always be offset by 1/64,
because we added the aliasing offset *after* we had
determined the closest subpixel position. The idea of
this, as far as I can understand, is rather to snap to
nearest subpixel position upwards, not to add an offset
to all glyphs, so it should be added before finding the
correct position. It had a subtle visual effect when
animating the position. It might be that we could get
rid of it entirely, as I haven't been able to reproduce
any issues with that, but I have moved it instead, to
match what I believe the intention was.
[ChangeLog][QtGui][Text] Added render hint flag
QPainter::VerticalSubpixelPositioning which will position
text at subpixel positions vertically whenever supported.
In absence of this, text position will be rounded
vertically as before.
Fixes: QTBUG-35682
Change-Id: I8ce7a72a64e5a0924dac7c244e3e07c2938bfd09
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Allan Sandfeld Jensen <[email protected]>
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Change-Id: Ie54206ca9b509875568f2158e229fca9cb1860a2
Reviewed-by: Lars Knoll <[email protected]>
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Fixes: QTBUG-83229
Pick-to: 5.15
Change-Id: If94028f27c9085e391acb9c423cde1b7c12bca36
Reviewed-by: Eskil Abrahamsen Blomfeldt <[email protected]>
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* QImage and QPixmap copy and transform operations.
* OpenGL paint engine texture cache texture upload
* OpenGL paint engine draw texture
Task-number: QTBUG-83347
Pick-to: 5.15
Change-Id: I03150d6ff80cbbcd787133d75854715cb81b5571
Reviewed-by: Laszlo Agocs <[email protected]>
Reviewed-by: Eirik Aavitsland <[email protected]>
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Also remove dead code that isn't compiled anymore in Qt 6 builds.
Change-Id: I7a7ae35e61fb2ad9cc21180fb7224357ade1505f
Reviewed-by: Qt CI Bot <[email protected]>
Reviewed-by: Eirik Aavitsland <[email protected]>
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The QT_OPENGL_ES* macros are leftovers from an earlier,
ad hoc configuration system, which has since been
replaced by QT_CONFIG. To clean things up in Qt 6,
we use the new way instead.
Task-number: QTBUG-83467
Change-Id: I578dc7695bff9d5ee303b22e44f60fee22fe0c28
Reviewed-by: Lars Knoll <[email protected]>
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Also moves the openglwindow test to the opengl folder, as it makes use of these
classes.
Task-number: QTBUG-74409
Change-Id: Id9f0013cedcc8bd1e87122c005641d7298525045
Reviewed-by: Laszlo Agocs <[email protected]>
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