pub struct SpriteSheet {
pub column_count: Option<i32>,
pub end_time_offset: Option<Duration>,
pub file_prefix: Option<String>,
pub format: Option<String>,
pub interval: Option<Duration>,
pub quality: Option<i32>,
pub row_count: Option<i32>,
pub sprite_height_pixels: Option<i32>,
pub sprite_width_pixels: Option<i32>,
pub start_time_offset: Option<Duration>,
pub total_count: Option<i32>,
}
Expand description
Sprite sheet configuration.
This type is not used in any activity, and only used as part of another schema.
Fields§
§column_count: Option<i32>
The maximum number of sprites per row in a sprite sheet. The default is 0, which indicates no maximum limit.
end_time_offset: Option<Duration>
End time in seconds, relative to the output file timeline. When end_time_offset
is not specified, the sprites are generated until the end of the output file.
file_prefix: Option<String>
Required. File name prefix for the generated sprite sheets. Each sprite sheet has an incremental 10-digit zero-padded suffix starting from 0 before the extension, such as sprite_sheet0000000123.jpeg
.
format: Option<String>
Format type. The default is jpeg
. Supported formats: - jpeg
interval: Option<Duration>
Starting from 0s
, create sprites at regular intervals. Specify the interval value in seconds.
quality: Option<i32>
The quality of the generated sprite sheet. Enter a value between 1 and 100, where 1 is the lowest quality and 100 is the highest quality. The default is 100. A high quality value corresponds to a low image data compression ratio.
row_count: Option<i32>
The maximum number of rows per sprite sheet. When the sprite sheet is full, a new sprite sheet is created. The default is 0, which indicates no maximum limit.
sprite_height_pixels: Option<i32>
Required. The height of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_height_pixels field or the SpriteSheet.sprite_width_pixels field, but not both (the API will automatically calculate the missing field). For portrait videos that contain horizontal ASR and rotation metadata, provide the height, in pixels, per the horizontal ASR. The API calculates the width per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
sprite_width_pixels: Option<i32>
Required. The width of sprite in pixels. Must be an even integer. To preserve the source aspect ratio, set the SpriteSheet.sprite_width_pixels field or the SpriteSheet.sprite_height_pixels field, but not both (the API will automatically calculate the missing field). For portrait videos that contain horizontal ASR and rotation metadata, provide the width, in pixels, per the horizontal ASR. The API calculates the height per the horizontal ASR. The API detects any rotation metadata and swaps the requested height and width for the output.
start_time_offset: Option<Duration>
Start time in seconds, relative to the output file timeline. Determines the first sprite to pick. The default is 0s
.
total_count: Option<i32>
Total number of sprites. Create the specified number of sprites distributed evenly across the timeline of the output media. The default is 100.
Trait Implementations§
Source§impl Clone for SpriteSheet
impl Clone for SpriteSheet
Source§fn clone(&self) -> SpriteSheet
fn clone(&self) -> SpriteSheet
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for SpriteSheet
impl Debug for SpriteSheet
Source§impl Default for SpriteSheet
impl Default for SpriteSheet
Source§fn default() -> SpriteSheet
fn default() -> SpriteSheet
Source§impl<'de> Deserialize<'de> for SpriteSheet
impl<'de> Deserialize<'de> for SpriteSheet
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl Serialize for SpriteSheet
impl Serialize for SpriteSheet
impl Part for SpriteSheet
Auto Trait Implementations§
impl Freeze for SpriteSheet
impl RefUnwindSafe for SpriteSheet
impl Send for SpriteSheet
impl Sync for SpriteSheet
impl Unpin for SpriteSheet
impl UnwindSafe for SpriteSheet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more