Deadlock - Beyond Quad
From DoomWiki.org
| Deadlock - Beyond Quad | |
|---|---|
| Author | Scott Harper |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1997 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Deadlock - Beyond Quad is a single-level PWAD for Doom II that was designed by Scott Harper (MadMax) in October 1997. It is a sequel to the author's previous work, Quad.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In a room at the west side with a large column in the middle, go to the northeast side of the column and open it to get a megaarmor and a box of shotgun shells. (sector 328)
- In the red maze, find a gray arrow near the east end and open the wall it points to to get a soul sphere. (sector 326)
- In the east area past the red door, head all the way to the northwest corner and open the west wall to find a green armor, medikits, ammo, and a backpack. (sector 53)
- On the way to the exit, you will go on some platforms, small ones you can traverse, and five silver platforms that lower as you step on each one. The last silver platform has a computer area map and is the secret. (sector 80)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on January 13, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains seven spawn points:
- facing north. (thing 151)
- facing north. (thing 485)
- facing south. (thing 486)
- facing south-west. (thing 488)
- facing north. (thing 489)
- facing west. (thing 490)
- facing north-east. (thing 494)
Statistics[edit]
Map data[edit]
| Things | 501 |
| Vertices | 2259* |
| Linedefs | 2083 |
| Sidedefs | 3202 |
| Sectors | 377 |
* The vertex count without the effect of node building is 1758.
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- An earlier version of this map titled NEW.WAD was found on the 2023 Doom source code leak compact disc with a timestamp of 1995-03-29.
