Exis Labs (Part 2)

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The Lost Mission maps
Exis Labs (Part 2)
Map name: game/le_exis2

Exis Labs - Sector 2: Union Aerospace Research Division is the sixth level of The Lost Mission. In this level, the marine must locate the plasma inducer to power up the teleporter for Dr. Richard Meyers, so the marine can travel to Hell and disable the long-range teleporter.

Summary[edit]

Objectives[edit]

Areas[edit]

  • Engineering Airlock Hatch 02
  • Engineering Airlock 02
  • Engineering Junction 1
  • Engineering Junction 2
  • Engineering Storage E3-3
  • Molecular Engineering Lab
  • Engineering Substation 1
  • Engineering Access 6
  • Engineering Elevator Lobby
  • Maintenance Access 9
  • Elevator Shaft
  • Environmental Elevator Lobby
  • Environmental Junction 1
  • Environmental Systems
  • Systems Substation B
  • Systems Junction 1
  • Operations Junction 1
  • Exis Central Operations
  • Production Coordinator Office
  • Exis Operations Lobby
  • Exis Main Junction
  • Exis Access Lobby
  • Exis Access Stairs
  • Exis Junction 1
  • Exis Junction 2
  • Teleporter Sec. Check-In
  • Teleporter Ready Room
  • Exis Induction Terminal
  • Decontamination Chamber
  • Exis Teleporter Staging Area

Characters[edit]

Statistics[edit]

Enemies[edit]

The enemy count is the same on all difficulty levels. Includes only enemies that can be fought and killed.

Enemies Amount
Zombie 13
Imp 13
Maggot 10
Tentacle commando 2
Chain gun commando 3
Revenant 1
Arch-vile 1
Bruiser 2

Some of the maggots are spawned by the arch-vile, so their amount may vary. Here only a number of distinct spawn points is shown.

Weapons / items[edit]

  • Plasma gun
  • Chainguns
  • Pistol
  • Bullets (small)
  • Shells (small)
  • Clips (small)
  • Clips (large)
  • Rockets (small)
  • Rockets (large)
  • Cells (small)
  • Cells (large)
  • Medkit (large)
  • Security armor
  • Plasma inducer
  • Backpack

PDAs[edit]

  • Travis E. Folsom: Environmental Elevator Lobby
  • Bernice F. Tooley: Production Coordinator Office

Video disks[edit]

  • Teleportation Experiments

Locker codes[edit]

  • Cabinets #805 & #806 - 372

Secrets[edit]

  • In Engineering Junction 2, jump over the rails and go behind the three units to find some armour shards. Crawl under the stairs to find adrenaline and chaingun ammo.
  • In Engineering Substation 1, jump over the rails and crawl under the bridge to find a large health kit and rockets.
  • In Systems Substation B, as you climb the stairs to go through the door, jump over the railing onto the pipe below to find some plasma ammo and a large health kit underneath.
  • In Exis Central Operations, climb onto the box and jump/crawl through the gap in the glass. There will be three armour shards and some grenades. Approach them for a zombie to come out of a closet and inside will be a backpack. Climb onto the fallen server bank to find a box of bullets and shotgun shells.

Trivia[edit]

  • In Environmental Systems, the player can take a shortcut to the button that closes the shutters and seals the oxygen breach. Rather than taking the elevator down and walking to the nearby ladder, the player can jump onto the elevator's railings and then jump to the walkway opposite, allowing a quicker route to the shutter controls.