From DoomWiki.org

it's me

I enjoy contributing some of the most obscure and esoteric possible stuff to the wiki that I come across and hope to expand understanding of Doom's source code in particular, especially in areas that nobody really cares about!

I started playing doom-family stuff around 2010, got much more into it in 2019-2020 or so, and then got REALLY into it (on and off) after starting work on...

Squenched Avacausage[edit]

Started late 2021, first real release 2024, still ongoing. 19 maps as of the latest release, I guess counts as a megawad now? Somehow won a cacoward in 2024, what the heck.

After the pages for it were created here, I have been helping out with tidying them, making sure secrets are accurate, and have been writing walkthroughs for them all bit by bit.

(Doomworld forums thread)

RAMP 2025 (MAP61)[edit]

First time joining RAMP. GZDoom map with heavy scripting in the same continuity as squench where you take orders from a dog and blow up a UFO. Normal things. As before if a page pops up I'll help fill it out.

Butcher monster resources[edit]

Very spooksome open-source monster model and sprites, rough version featured in the above. Something for anyone to build off of cause it needs a lot of cleanup that I am not up for.

(Doomworld forums thread)

Odds and ends[edit]

  • A few maps around 2012 that are still kicking (one of which later turned into MAP16 for squench) and I should fix up and post somewhere someday
  • Another one from like 2017 I forgot all about (which isn't very good either)
  • Abandoned GZDoom standalone game project from 2018-2020 ish which the Butcher was from, which has morphed (slowly, in the background) to something on Godot
  • "Randoms #1", Some recent vanilla speedmaps for whatever pops into my mind (Doomworld forums thread)
  • Ongoing MBF21 partial conversion project that will be done Someday


(the wiki automatically adds an index? so fancy)