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Third person playground with a player controlled character and interactive gameplay elements
Interpolate the position and rotation of a game object between fixed update steps.
Cosmic Dash Defold MadeWithDefold Jam 2025 Source Code. Made with tiny-ecs library with ECS-kind approach
A simple watchdog that detects Android ANR (Application Not Responding) error and throws a meaningful exception
Defold extension for Android Device Performance Framework
Example of how to create a resource encryption plugin for Defold assets
An example of how to extend the config file with custom properties
Small and simple Lua preprocessor for Defold
Windows-only graphics adapter that replaces OpenGL with Google ANGLE (OpenGL ES → Direct3D 9/11) to maximize compatibility and stability on legacy GPUs and problematic drivers.
The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
This is a simple DDS and PNG tool set that converts DDS images to PNG images and vice versa on a large scale. Has options for duplicate detection and sorting.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
A toolkit to design a level in TrenchBroom and export it to Defold
Ray Casting in tiled worlds using DDA algorithm.
Evolved ECS (Entity-Component-System) for Lua
YooKassa payment provider for Medusa
Min.js Style Compression of Tech Docs for LLM Context




