Personal changes written past line 27
A simple adventure game by {who?} based on a simple adventure game engine by Adam Smith.
Code requirements:
- 4+ scenes based on
AdventureScene: unsatisfied (name at least 4 of the classes). - 2+ scenes not based on
AdventureScene: unsatisfied (name the classes). - 2+ methods or other enhancement added to the adventure game engine to simplify my scenes:
- Enhancement 1: unsatisfied (name the method and explain the use of it).
- Enhancement 2: unsatisfied (name the method and explain the use of it).
Experience requirements:
- 4+ locations in the game world: unsatisfied (name at least 4 of the classes).
- 2+ interactive objects in most scenes: unsatisfied (describe two examples)
- Many objects have
pointerovermessages: unsatisfied (describe two examples) - Many objects have
pointerdowneffects: unsatisfied (describe two examples) - Some objects are themselves animated: unsatisfied (describe two examples)
Asset sources:
- (For each image/audio/video asset used, describe how it was created. What tool did you use to create it? Was it based on another work? If so, how did you change it, and where can we learn more about the original work for comparison? Use Markdown link syntax.)
Code sources:
adventure.jsandindex.htmlwere created for this project Adam Smith and edited by me.game.jswas sketched by Adam Smith and rewritten by me.
// Notes done by Student(ajhalim)
I wrote some pretty bad basic scenes, the only real thing is whether you go to cabin and take a torch, if you take torch you win, if you don't you don't. The changes I made were changing the bg to a lighter color, made the inventory/msg box brown, turned the msgs into a brighter more striking yellow, also the yellow text stayed up longer, 32 seconds instead of the normal 4 seconds. Also changed inventory to inv
I made the assets by either doing the phaser shape tool and manually writing in values or I made the visual assets in google drawings like the skull and cave spikes. Honestly I should have just used pngs, they're easier to use than the shapes in phaser, I hate making triangles. those triangles took at least half an hour to get my mind around, should have read documentation better, but I didn't and just waisted time