A central repo, for all my post processing shaders and effects
This is made for Unity 6000.3.2f1 using the built in pipeline.
- Edge Detection
- Depth Based with Outward Scaling
- Depth + Normal with Noise Offsetting
- Manga Effect
- Customizable Canny Edge Detector
- Quantization of Luminance with Customizable Blending Regions
- Customizable Hatching based on Luminance
- Sharpness
- Basic Sharpening
- Sobel Angles Visualizer