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A tool and library for viewing and editing your non-Steam game entries from the command line or with code.
Expose your local web server to the internet with a public URL.
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn. File bugs here: https://crbug.com/dawn/new
Check if an email address exists without sending any email, written in Rust. Comes with a ⚙️ HTTP backend.
Vulkan tutorial written in Rust using Ash
🔮 A lightweight comments widget built on GitHub issues
Rust bindings to Core Foundation and other low level libraries on Mac OS X and iOS
A simple color-coded logging implementation for the standard rust logging system
stb single-file public domain libraries for C/C++
The Vulkan API Specification and related tools
A crate for mucking around with piles of bytes
RenderDoc is a stand-alone graphics debugging tool.
Following the vulkan tutorial(https://vulkan-tutorial.com/) using the Rust programming language.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
🚀2.3x faster than MinIO for 4KB object payloads. RustFS is an open-source, S3-compatible high-performance object storage system supporting migration and coexistence with other S3-compatible platfor…