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Releases: gambitproject/gambit

Version 16.4.1

17 Dec 16:39

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[16.4.1] - 2025-12-17

Fixed

  • Fixed a regression in which null outcomes in strategic game tables were not handled correctly
    when changing the number of strategies in the game (#571)
  • Fixed improper shared pointer handling when writing a .nfg file based on a game in
    extensive form.
  • Fixed a regression in the GUI in which unique action labels were not being generated when
    adding a move via drag-and-drop of a player icon (#618)
  • Fixed a regression generating null pointer dereference errors when setting the outcome of
    a node to the null outcome (#625, #647)
  • Fixed a regression in calculating payoff quantities for mixed strategy profiles derived from
    mixed behavior profiles (#616)

Version 16.3.2

12 Dec 13:09

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Fixed

  • Parsing of output of gambit-logit in the graphical interface did not handle the
    terminal Nash profile correctly. (#172)
  • Improved sizing of list of logit profiles computed for normal form games.

Changed

  • Removed Ctrl/Cmd-X accelerator for closing program, as this clashes with modern standard
    expectations. (#507)

Removed

  • Undo and redo have been removed from the graphical interface. (These were meant to be
    removed previously as they did not work properly and gave unpredictable behaviour.) (#505)

Version 16.4.0

05 Sep 12:48

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General

  • Officially added support for Python 3.13.
  • For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.

Removed

  • The deprecated functions Game.read_game, Game.parse_game and Game.write functions have
    been removed as planned. (#357)

Added

  • Implement GetPlays() (C++) and get_plays (Python) to compute the set of terminal nodes consistent
    with a node, information set, or action (#517)
  • Implement GameStrategyRep::GetAction (C++) and Strategy.action (Python) retrieving the action
    prescribed by a strategy at an information set
  • Tests for creation of the reduced strategic form from an extensive-form game (currently only
    for games with perfect recall)
  • Implement Nodes collection as a member of GameRep, including a C++ iterator that
    returns nodes in depth-first traversal order (#530)

Changed

  • Internally in C++ std::shared_ptr are now used to manage memory allocated for game objects. (#518)
  • The iteration order of a player's information sets, and of the members of an information set, now may
    depend on the order of operations to build a game tree. The previous behaviour - ensuring sorting
    by the order encountered in a depth-first traversal of the tree - can now be obtained by calling
    SortInfosets (C++) or sort_infosets (Python) on the game. (#483)

Version 16.3.1

19 Aug 09:37

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Fixed

  • Corrected a regression in which information sets were prematurely invalidated (and therefore
    delete this called on them) when removing the last node from an information set.
  • Game.copy_tree and Game.move_tree implementations reversed the roles of the
    src and dest nodes (#499)

Changed

  • For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.

Version 16.2.2

19 Aug 09:33

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Fixed

  • Game.copy_tree and Game.move_tree implementations reversed the roles of the
    src and dest nodes (#499)

Changed

  • For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.

Version 16.3.0

13 Jan 14:00

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General

  • Dropped support for Python 3.8.

Added

  • Implemented maximum-likelihood estimation for agent logit QRE, to parallel existing support
    for strategic logit QRE. Strategic logit QRE function names have been modified to provide
    parallel naming. Estimation using the correspondence now supports an option to stop at the
    first interior local maximizer found (if one exists).
  • Maximum-likelihood estimation for logit QRE using empirical payoffs has an improved internal
    calculation of log-likelihood, and returns the estimated profile instead of just a list of
    probabilities.
  • Reorganized naming conventions in pygambit for functions for computing QRE in both strategic
    and agent versions, and added a corresponding section in the user guide.
  • enumpoly_solve has been returned to being fully supported from temporarily being experimental;
    now available in pygambit.
  • enumpoly_solve for strategic games now uses the Porter, Nudelman, and Shoham (2004) ordering
    of supports to search.
  • to_arrays converts a Game to a list of numpy arrays containing its reduced strategic form.
    (#461)
  • Integrated support (in Python) for using PHCpack to solve systems of polynomial equations in
    enumpoly_solve based on an implementation formerly in the contrib section of the
    repository. (#165)
  • New format-specific functions pygambit.read_* and pygambit.Game.to_* functions have been
    added to (de-)serialise games. The existing Game.read_game and Game.write functions have
    been deprecated and will be removed in 16.4. (#357)

Changed

  • The built-in implementation of lrslib (dating from 2016) has been removed. Instead, access to
    lrsnash is provided as an external tool via the enummixed_solve function, in parallel to
    PHCpack for enumpoly_solve.

Fixed

  • When parsing .nfg files, check that the number of outcomes or payoffs is the expected number,
    and raise an exception if not. (#119)

Removed

  • Game.write() no longer supports generation of the XML-format files for Game Theory
    Explorer, as GTE no longer reads files in this format.

Version 16.2.1

07 Jan 15:57

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Fixed

  • Corrected an internal implementation error in Game.reveal() in resolving references to
    information sets and players (#453)
  • Reading .efg and .nfg game files which did not have whitespace at the end would lead to
    an infinite loop (#457)
  • Attempting to call the default constructor on Game objects (rather than one of the factory
    functions) now raises a more informative exception (#463)

Version 16.2.0

05 Apr 10:46

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Fixed

  • gnm_solve/gambit-gnm now correctly handles the degenerate case of a game where all
    payoffs are the same (#405), and checks that the perturbation vector specified has at least
    one non-zero component (#194)
  • ipa_solve/gambit-ipa ensures the use of a generic perturbation vector; this resolves a
    problem where the method could return non-Nash output (#406)
  • gambit-enumpoly could get stuck in an infinite loop, and/or fail to report some equilibria,
    due to floating-point rounding/tolerance issues; this has been fixed on known cases (#198)
  • gambit-logit now uses perturbations to attempt to resolve correspondences that have
    bifurcations, and instead tries always to follow a curve that has the same orientation.
    This should eliminate cases in which tracing gets stuck in a loop or reverses itself
    when encountering bifurcations (#3)

Added

  • MixedStrategyProfile and MixedBehaviorProfile objects in pygambit can now be iterated in
    various dict-like ways
  • gnm_solve/gambit-gnm now exposes several parameters which control the behavior of the
    path-following procedure
  • The MixedBehaviorProfile object can now be initialized on creation by a given distribution.
  • append_move/append_infoset now resolves either a singleton node reference or any
    iterable set of node references
  • Additional regret-related functions added to MixedBehaviorProfile and MixedStrategyProfile
    in both C++ and Python
  • Some caching added to payoff/strategy value calculations in MixedStrategyProfile
  • gambit-simpdiv now supports expressing output as floating-point with a specified number of
    digits (#296)
  • Parameters first_step and max_accel added to gambit_logit for finer control of
    numerical continuation process

Changed

  • Gambit now requires a compiler that supports C++17.
  • Functions to compute Nash equilibria now return a NashComputationResult object instead of a bare
    list of profiles (#190)
  • liap_solve/gambit-liap has been reimplemented to scale payoffs uniformly across games,
    to always take an explicit starting point (in liap_solve), and to specify a regret-based
    acceptance criterion (#330)
  • simpdiv_solve/gambit-simpdiv now accepts a regret-based acceptance criterion (#439)
  • simpdiv_solve now takes an explicit starting point (#445)
  • Converted test suite for mixed behavior profiles to pytest style; added parametrizations for
    test_realiz_prob; added test_martingale_property_of_node_value (#375)
  • Improved test suite for mixed strategy profiles (#374)
  • Test suite for pygambit moved from src/pygambit/tests/ to tests/
  • Improved repr methods in pygambit for game-related classes
  • Further extension of test suite for mixed behavior profiles to cover new indexing and profile
    order consistency for payoff-related calculations
  • Overhaul of caching in MixedBehaviorProfile to use maps (std::map)
  • Creation of random mixed profiles in pygambit is done with new Game.random_strategy_profile and
    Game.random_behavior_profile methods; these accept numpy.random.Generator objects for
    reproducible state.
    Creation of random mixed profiles in C++ is done with new Game::NewRandomStrategyProfile and
    Game::NewRandomBehaviorProfile methods; these accept STL Generator objects for reproducible state.
    The Python implementation is no longer just a wrapper around the C++ one.
  • Graphical interface now uses simplicial subdivision as the recommended method for finding some
    equilibria in games with more than two players, instead of Lyapunov function minimisation

Version 16.1.1

10 Jan 09:42

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The stable release of version 16.1.1.

Fixed

  • In gambit-logit, if there are chance actions with zero probability, information sets may be reached
    with zero probability. In this event, gambit-logit treats beliefs at those information sets as being
    uniform across nodes (#63)
  • Corrected outdated code in fit_fixedpoint and fit_empirical, and added extended documentation
    of both methods (#1)
  • Fixed bug in gambit-lp which would return non-Nash output on extensive games if the game had chance nodes
    other than the root node (#134)
  • In pygambit, fixed indexing in mixed behavior and mixed strategy profiles, which could result
    in strategies or actions belonging to other players or information sets being referenced when
    indexing by string label

Changed

  • In pygambit, resolving game objects with ambiguous or duplicated labels results in a ValueError,
    instead of silently returning the first matching object found.

Version 16.1.0

09 Nov 11:35

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The stable release of version 16.1.0. See ChangeLog for what's new.