Releases: gambitproject/gambit
Releases · gambitproject/gambit
Version 16.4.1
[16.4.1] - 2025-12-17
Fixed
- Fixed a regression in which null outcomes in strategic game tables were not handled correctly
when changing the number of strategies in the game (#571) - Fixed improper shared pointer handling when writing a .nfg file based on a game in
extensive form. - Fixed a regression in the GUI in which unique action labels were not being generated when
adding a move via drag-and-drop of a player icon (#618) - Fixed a regression generating null pointer dereference errors when setting the outcome of
a node to the null outcome (#625, #647) - Fixed a regression in calculating payoff quantities for mixed strategy profiles derived from
mixed behavior profiles (#616)
Version 16.3.2
Fixed
- Parsing of output of
gambit-logitin the graphical interface did not handle the
terminal Nash profile correctly. (#172) - Improved sizing of list of logit profiles computed for normal form games.
Changed
- Removed Ctrl/Cmd-X accelerator for closing program, as this clashes with modern standard
expectations. (#507)
Removed
- Undo and redo have been removed from the graphical interface. (These were meant to be
removed previously as they did not work properly and gave unpredictable behaviour.) (#505)
Version 16.4.0
General
- Officially added support for Python 3.13.
- For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.
Removed
- The deprecated functions
Game.read_game,Game.parse_gameandGame.writefunctions have
been removed as planned. (#357)
Added
- Implement
GetPlays()(C++) andget_plays(Python) to compute the set of terminal nodes consistent
with a node, information set, or action (#517) - Implement
GameStrategyRep::GetAction(C++) andStrategy.action(Python) retrieving the action
prescribed by a strategy at an information set - Tests for creation of the reduced strategic form from an extensive-form game (currently only
for games with perfect recall) - Implement
Nodescollection as a member ofGameRep, including a C++ iterator that
returns nodes in depth-first traversal order (#530)
Changed
- Internally in C++
std::shared_ptrare now used to manage memory allocated for game objects. (#518) - The iteration order of a player's information sets, and of the members of an information set, now may
depend on the order of operations to build a game tree. The previous behaviour - ensuring sorting
by the order encountered in a depth-first traversal of the tree - can now be obtained by calling
SortInfosets(C++) orsort_infosets(Python) on the game. (#483)
Version 16.3.1
Fixed
- Corrected a regression in which information sets were prematurely invalidated (and therefore
delete thiscalled on them) when removing the last node from an information set. Game.copy_treeandGame.move_treeimplementations reversed the roles of the
srcanddestnodes (#499)
Changed
- For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.
Version 16.2.2
Fixed
Game.copy_treeandGame.move_treeimplementations reversed the roles of the
srcanddestnodes (#499)
Changed
- For graphical interface, added support for wxWidgets 3.3; require minimum of wxWidgets 3.2.
Version 16.3.0
General
- Dropped support for Python 3.8.
Added
- Implemented maximum-likelihood estimation for agent logit QRE, to parallel existing support
for strategic logit QRE. Strategic logit QRE function names have been modified to provide
parallel naming. Estimation using the correspondence now supports an option to stop at the
first interior local maximizer found (if one exists). - Maximum-likelihood estimation for logit QRE using empirical payoffs has an improved internal
calculation of log-likelihood, and returns the estimated profile instead of just a list of
probabilities. - Reorganized naming conventions in pygambit for functions for computing QRE in both strategic
and agent versions, and added a corresponding section in the user guide. enumpoly_solvehas been returned to being fully supported from temporarily being experimental;
now available inpygambit.enumpoly_solvefor strategic games now uses the Porter, Nudelman, and Shoham (2004) ordering
of supports to search.to_arraysconverts aGameto a list ofnumpyarrays containing its reduced strategic form.
(#461)- Integrated support (in Python) for using
PHCpackto solve systems of polynomial equations in
enumpoly_solvebased on an implementation formerly in thecontribsection of the
repository. (#165) - New format-specific functions
pygambit.read_*andpygambit.Game.to_*functions have been
added to (de-)serialise games. The existingGame.read_gameandGame.writefunctions have
been deprecated and will be removed in 16.4. (#357)
Changed
- The built-in implementation of lrslib (dating from 2016) has been removed. Instead, access to
lrsnash is provided as an external tool via theenummixed_solvefunction, in parallel to
PHCpack forenumpoly_solve.
Fixed
- When parsing .nfg files, check that the number of outcomes or payoffs is the expected number,
and raise an exception if not. (#119)
Removed
Game.write()no longer supports generation of the XML-format files for Game Theory
Explorer, as GTE no longer reads files in this format.
Version 16.2.1
Fixed
- Corrected an internal implementation error in
Game.reveal()in resolving references to
information sets and players (#453) - Reading .efg and .nfg game files which did not have whitespace at the end would lead to
an infinite loop (#457) - Attempting to call the default constructor on Game objects (rather than one of the factory
functions) now raises a more informative exception (#463)
Version 16.2.0
Fixed
gnm_solve/gambit-gnmnow correctly handles the degenerate case of a game where all
payoffs are the same (#405), and checks that the perturbation vector specified has at least
one non-zero component (#194)ipa_solve/gambit-ipaensures the use of a generic perturbation vector; this resolves a
problem where the method could return non-Nash output (#406)gambit-enumpolycould get stuck in an infinite loop, and/or fail to report some equilibria,
due to floating-point rounding/tolerance issues; this has been fixed on known cases (#198)gambit-logitnow uses perturbations to attempt to resolve correspondences that have
bifurcations, and instead tries always to follow a curve that has the same orientation.
This should eliminate cases in which tracing gets stuck in a loop or reverses itself
when encountering bifurcations (#3)
Added
- MixedStrategyProfile and MixedBehaviorProfile objects in pygambit can now be iterated in
various dict-like ways gnm_solve/gambit-gnmnow exposes several parameters which control the behavior of the
path-following procedure- The MixedBehaviorProfile object can now be initialized on creation by a given distribution.
append_move/append_infosetnow resolves either a singleton node reference or any
iterable set of node references- Additional regret-related functions added to
MixedBehaviorProfileandMixedStrategyProfile
in both C++ and Python - Some caching added to payoff/strategy value calculations in
MixedStrategyProfile gambit-simpdivnow supports expressing output as floating-point with a specified number of
digits (#296)- Parameters
first_stepandmax_acceladded togambit_logitfor finer control of
numerical continuation process
Changed
- Gambit now requires a compiler that supports C++17.
- Functions to compute Nash equilibria now return a NashComputationResult object instead of a bare
list of profiles (#190) liap_solve/gambit-liaphas been reimplemented to scale payoffs uniformly across games,
to always take an explicit starting point (inliap_solve), and to specify a regret-based
acceptance criterion (#330)simpdiv_solve/gambit-simpdivnow accepts a regret-based acceptance criterion (#439)simpdiv_solvenow takes an explicit starting point (#445)- Converted test suite for mixed behavior profiles to pytest style; added parametrizations for
test_realiz_prob; added test_martingale_property_of_node_value (#375) - Improved test suite for mixed strategy profiles (#374)
- Test suite for pygambit moved from src/pygambit/tests/ to tests/
- Improved repr methods in pygambit for game-related classes
- Further extension of test suite for mixed behavior profiles to cover new indexing and profile
order consistency for payoff-related calculations - Overhaul of caching in
MixedBehaviorProfileto use maps (std::map) - Creation of random mixed profiles in pygambit is done with new
Game.random_strategy_profileand
Game.random_behavior_profilemethods; these acceptnumpy.random.Generatorobjects for
reproducible state.
Creation of random mixed profiles in C++ is done with newGame::NewRandomStrategyProfileand
Game::NewRandomBehaviorProfilemethods; these accept STLGeneratorobjects for reproducible state.
The Python implementation is no longer just a wrapper around the C++ one. - Graphical interface now uses simplicial subdivision as the recommended method for finding some
equilibria in games with more than two players, instead of Lyapunov function minimisation
Version 16.1.1
The stable release of version 16.1.1.
Fixed
- In gambit-logit, if there are chance actions with zero probability, information sets may be reached
with zero probability. In this event, gambit-logit treats beliefs at those information sets as being
uniform across nodes (#63) - Corrected outdated code in
fit_fixedpointandfit_empirical, and added extended documentation
of both methods (#1) - Fixed bug in gambit-lp which would return non-Nash output on extensive games if the game had chance nodes
other than the root node (#134) - In pygambit, fixed indexing in mixed behavior and mixed strategy profiles, which could result
in strategies or actions belonging to other players or information sets being referenced when
indexing by string label
Changed
- In pygambit, resolving game objects with ambiguous or duplicated labels results in a ValueError,
instead of silently returning the first matching object found.
Version 16.1.0
The stable release of version 16.1.0. See ChangeLog for what's new.