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Releases: talecrafter/AnimationImporter

1.5

27 Mar 08:27

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  • added consistent handling of Sprite IDs for recent Unity versions

1.4

14 Feb 12:55

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1.4
  • fixed a major exception in Unity 2018.3 (Windows)
  • support for reverse and ping-pong animation directions (Aseprite)
  • added support for relative path to Aseprite application
  • show warning if path to Aseprite is not properly configured

1.3.4

06 Dec 13:58

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minor bug fixes

1.3.3

12 May 14:26

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  • "Loop Time" setting of an existing animation gets overridden now by global settings
  • improvements for the custom import pipeline

1.3.2

22 Mar 13:17

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  • added User Option for different Sprite naming schemes

1.3.1

12 Feb 14:21

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  • added config options to select target directories for Sprites, Animations and Controllers
  • improved Progressbar
  • code refactoring and bug fixing

1.3

07 Feb 15:23

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1.3
  • now supports import of PyxelEdit files
  • code refactoring and bug fixing

1.2.7

19 Sep 19:40

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  • import config now saved in custom asset in project folder
  • fixed import of files with .aseprite extension

1.2.6

07 Jul 09:46

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  • an Animation can now target SpriteRenderer, UI.Image or both
  • the Importer now respects a lot of settings on reimport: Texture Settings, Sprite Pivot Points, Animation Events, Animation looping, Animation Target Object Type

1.2.5

26 May 12:56

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  • added a simple automatic reimport for existing Animator Controllers and Animator Override Controllers