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Don't Push's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.500 | 4.500 |
| Presentation | #1 | 4.500 | 4.500 |
| Design | #4 | 3.833 | 3.833 |
| Focus | #7 | 4.000 | 4.000 |
| Visuals | #9 | 3.667 | 3.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is your game's single environment?
Yes. Though there are two distinct styles, they share the same textures and are just recolors.
What are the 2 gameplay mechanics in your game?
Interacting with / Hold items, and the jump pad
What are the 3 obstacles that the player will face in your game?
After the brief parkour tutorial, there are exactly 3 cube-based puzzles. I tried to make them each fundementally different, yet reinforce and build on prior mechanics.
Describe your game using one adjective.
Kinetic
Where did you find out about this game jam?
I'm in your Discord. Got the notification lol.
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Comments
I want to keep playing it, but I needed to get off to give it a rating. Much like your entry in Jan.Jam, this is so professional and well done, I can't believe it was made in only 2 weeks. You had my attention at the first voice over. I also found myself playing with the UI menus that you clearly put some thought and effort toward. I had trouble with the wall jumps, but I always do in first person parkour games where you can't really change camera zoom levels. I kinda figured I would like this one while following your development in the Discord, and it didn't disappoint. I can't wait to play it some more with the new level you've been working on. Great work!
Nice game and impressive for a two-week game jam! I can really see where the inspiration came from!
I loved the audio and the voice-overs, very reminiscent of Portal. Its unfinished but still a really cool game. The wall running mechanic is a little janky at times, I believe its because the player can run on any wall so it tends to get a little confused on corners and in tight spaces and such; maybe a system like Titanfall where only certain surfaces are wall-run-able would be a good addition. Felt fairly polished otherwise, great game
It was very interesting, definitely gave portal/stanley parable vibes to me. Good job!
Personally though, I had issues with the wall jumps and such since it was triggering my motion sickness a bit so I stopped in the room where you have to go wall jumps around the room to get to the top, but I'm just not good with first person controller so that's probably more a me thing.