Play game
IXENIDEN: See No Evil's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #236 | 3.545 | 3.545 |
| Visuals | #243 | 4.091 | 4.091 |
| Gameplay | #608 | 3.182 | 3.182 |
| Enjoyment | #610 | 3.364 | 3.364 |
| Overall | #713 | 3.167 | 3.167 |
| Innovation | #1276 | 2.364 | 2.364 |
| Theme | #1359 | 2.455 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player can “risk it for the biscuit” by accumulating the stress they receive from looking at enemies and their attacks. Their stats are heavily buffed during high-stress gameplay at risk of maxxing the meter out and dying.
What code and assets did you not make from scratch during the jam (if any)?
Some tiling environment textures and the skybox were sourced from CC0 collections. The Haunted PSX Render Pipeline and its shaders were used for graphics effects.
How many people worked on the game?7
Leave a comment
Log in with itch.io to leave a comment.





Comments
Woah this game was fun! The setting and atmosphere put you right into the game. The mechanic with stress/fear was a clever one. Well done!
This game doesn't have enough ratings, loved the game, the graphics and visual style were pleasing to look at, the gameplay felt very fluid and was enjoyable and the fear factor added to that. Well done.
Liked the overall atmosphere and felt the thrill of exploring some forbidden ancient ruins that hide a very dangerous 5000-year-old artifact or an uncomfortable long-sealed secret or smth! Could imagine this turning into a 3D Metroidvania/FPS hybrid type of game with labyrinthine areas with puzzles and platforming and multiple floors and new weapons, abilities and equipment that might alleviate the blue fear meter for example.
Also played the Windows version since volume controls didn't work for some reason in the web build, the eerie ambient background sound felt a tad loud to me initially.
Also I guess the boss hasn't been implemented, also faintly saw a "0/55" at the very end. 55 collectibles of something were planned to be implemented?
Very impressive on a technical level. This clearly isn't you guys' first rodeo. Amazing looking enviroments, texture work ( especially that relief / wallpainting. Propably the best audio work I've encountered in the entirety of the Jam so far.
Sad that I got denied a fight with what looks like a really great N64 Zelda boss^^
Thank you! Hope you'll tune it next time when the boss is fightable! :D
The game is absolutely brilliant but in reality, 7 people is too many for 1 week game jam and the game doesn't fit the theme.
I love the PSX dark fantasy art style (our game also has a retro dark fantasy vibe btw :d). The UI design is especially sick. The weapon is pretty cool too, I can see potential for an interesting upgrade tree there. The enemies are unnerving, though I wish there was a bit more variety; at least one other enemy type would’ve been great. The music loop felt a bit too repetitive; I think just ambience might’ve worked better.
I’m not sure if this was intentional, but when I got to the final boss, the game just ended. The boss looked cool, though. The main mechanic with stress from looking at the enemies wasn’t clear at all, I just spammed them with the weapon and moved on. They even gave me some kind of speed buff, which I also didn’t really understand.
Overall, good job, I enjoyed it!
Thank you so much!! Ecstatic that you dig the UI, and thank for you the thoughtful feedback.
Love the artwork and I enjoyed playing it! Maybe with a few more variants for enemies, some more weapons and a bit of puzzles this one would be a really cool game! Good Job!
Very cool ideas!! Thank you for playing!
if it was 3-4 hours long, and costs somewhere about 13 bucks-i think that i would buy it.
I’m blown away hearing this!! I’m so glad you enjoyed it. :D
Pretty fun! The look of that boss enemy is really nice, not sure how to fight it though...
Thank you so much for playing! We are looking forward to expanding the boss encounter in a future update… for now it seems it will retain its mystery!