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A jam submission

Magic BiscuitsView game page

Submitted by Willybilly 2 — 2 days, 18 hours before the deadline
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Magic Biscuits's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#6663.2863.286
Gameplay#11582.5712.571
Overall#11962.6352.635
Visuals#12122.8102.810
Audio#12582.3812.381
Enjoyment#12592.6192.619
Innovation#14472.1432.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
In the game you are a wizzard that can transform biscuits/cookies in to power-up useful for the last level.
You can choose to play a level for a biscuit/cookie or not.

Levels gets more difficolt every time so you need to risk for the biscuits/cookies.

What code and assets did you not make from scratch during the jam (if any)?
Text and music.

How many people worked on the game?
1

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Comments

Submitted(+1)

i like the levels and some trolls spikes though they are abit unforgiving. great job!

Submitted(+1)

I liked it and it is a fresh take for platformers! However today I am not subborn enough to beat it, maybe I'll come back later :)

Submitted(+1)

It's a good game,the art is simple, the level design is also simple but imo it should be a bit longer.

Overall nice game

Submitted(+1)

Nice one, was initially surprised by the slightly troll-ish level design of the final level (with the biscuit lives on display), that level reminded me a bit of Syobon no Action (aka Cat Mario).

Submitted (1 edit) (+1)

I thought the poops were a good thing, like little cookie bits :(

Would recommend some kind of highlight to indicate when a button is being hovered over, such as PLAY at the beginning.

Great work for 1 person!

Submitted(+1)

It's a good idea, but I think the player should not die and go back to first level so much

Submitted(+1)

Good game. I really like the appearance of the character.

I think the character should at least face the direction of movement when moving.

Developer (3 edits) (+1)

Thank you for the feedback.

The charatcer face the direction of movement unless you use the arrow keys.

I recommend to use WASD.

Submitted(+1)

i like the main characters sprite and the levels are well made, enjoyed my time

Submitted(+1)

Nice game! it is a little bit similar to my game, you should improve the movement 

Submitted(+1)

Spiky cookies, so misleading! Nice idea haha

Submitted(+1)

Nice idea. The platform caught me surprise at first. Good game

Submitted(+1)

Liked the idea of a game where acquiring more lives is risky, and then you are confronted with an unfair platformer level. Here is an idea: instead of losing when you die in the pregame, maybe it takes you directly to the unfair platformer? You still have an element of risk since you can decide to go for biscuits or skip them, but when you die after collecting 6 it's not a complete waste of time. Either way, neat concept, as others have mentioned there is some low-hanging fruit to polish off :).

Submitted(+1)

Moving spikes and invisible holes in the floor were pretty frustrating :D movement is smooth, soundtrack is good and I like the wizard. All in I wish the extra mechanics I found were less gotcha. agree with Voley the rage bait is real...

Submitted(+1)

I liked the graphics but I noticed that some platform players are able to jump through but some can't. I personally found this a bit confusing since they all looks the same so they should give the same outcome. Probably you can use some different textures to represent those platforms instead of having them all the same.

Submitted(+1)

LMAO those moving spikes on level 2 obliterated me, tried like 5 times, no avail. God tier rage bait.

Submitted (1 edit)

I liked how the theme is implemented but the controls don't feel very good.

Small detail: Sometimes when jumping in platforms you can pass trough the characters get cutted by the platform.

Developer (1 edit) (+1)

Thank you for the feedback.

Submitted

no sound brooo :^(

Developer(+1)

Thank you for playing my game.

 I've now added audio.