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Trials of the Spire's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 3.443 | 3.583 |
| Experience | #16 | 2.402 | 2.500 |
| Functionality | #18 | 2.322 | 2.417 |
| Audio | #18 | 2.162 | 2.250 |
| Overall | #18 | 2.375 | 2.472 |
| Polish | #19 | 2.002 | 2.083 |
| Theme | #25 | 1.922 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
Yes
I followed the theme
Teammates
arek-e
MrUggla
Mehdows
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Comments
The graphics were fire very nice.
The sword + dash combination is simple but it feels nice. The mechanics are satisfying enough to make you want to try again. Well done!
Really nice art and like the roguelike mechanic, biggest issue would be that some broken things like the door make it a little bit confusing. But with some more polish would look really nice! At the end, it is very little time
I picked the health upgrade and then immediately died!! (oops!) Overall pretty solid game, love the art and presentation feels very polished. Biggest concern is that you're so much faster than the enemies that they don't really pose much of a threat to you. Maybe giving them some ranged attacks or a dash or something that makes it so you can't just circle kite them forever haha. Still had fun though!
Nice! I really like the art and gameplay. Btw, I would try to prevent enemies to spawn on top of the player!
It’s a bit confusing that the door is broken, but you can't pass through it. Also, when you dash towards the enemy, you take their hit, making it hard to strike without getting hit yourself.
Visually very beautiful, great job! 😊
Thanks for the feedback! Yeah we need better door detection :P. The dash is designed so when you dash trough enemies you deal damage and you are immune, although timing is needed for this.