Very ingenious design! Even if the UI wasn't the most intuitive, the whole premise of adjusting delays is excellent. Beautiful presentation too, congrats!
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Dipity's Day's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Secondary Theme Interpretation | #25 | 3.722 | 3.722 |
| Soundtrack/SFX | #26 | 3.889 | 3.889 |
| Quirkiness | #29 | 3.778 | 3.778 |
| Overall | #30 | 3.704 | 3.704 |
| Graphics | #31 | 4.167 | 4.167 |
| Gameplay | #71 | 3.056 | 3.056 |
| Gameboy Soul | #72 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
Dipity the rabbit runs home but is very unlucky encountering various hazards. Tweak the universe to help him.
Comments
Your game looks really beautiful, but unfortunately the controls didn’t work for me — only Space worked, though that was probably on my side.
Awesome game! Honestly, if nothing else, I just wish there was more. It ended right around the time I was getting super invested.
The UI took a second to understand. In particular, I hadn't realized that I was supposed to be paying attention to the upper left, and selecting the clock. Additionally, in the first level, the un-selected play/clock sprites looked somewhat similar (with a darker outline) as the selected ones, so I had a little confusion parsing that. Part of me wants to suggest that you should just be going into time selection automatically after every death (since I assume after failure, the player would want to adjust those anyway), but I can also understand if the intention is for the player to navigate that themselves. Still very fun as a whole.
The art and especially the music are both fantastic. The little romantic jingle with the two birds fits the classic toon vibe impeccably. It's a small but brilliant touch, and I feel that it shouldn't go unrecognized.
Once I understood what I actually had to do with the clock the game was really great. The artwork is amazing and the audio fits it really well. Also different from many other games gameplay wise, I just wish it was longer.
It seems you used godot for this if I'm not mistaken, the game pops up in a seperate screen. That is usually because you enable SharedArrayBuffer support, which is not necessary anymore in current Godot versions. Just in case you didnt know :)
thanks for playing and the kind words.
That is usually because you enable SharedArrayBuffer support, which is not necessary anymore in current Godot versions. Just in case you didnt know :)
oh. on a chromium browser this doesn’t happen, I think just firefox. but I didn’t know about the SharedArrayBuffer, let me try. thanks!
I found this game really interesting because I've never played anything like it! The graphics were good, and the game is easy to understand once you get going. I thought the game was really cute overall. Good job!
Solid demo! A competent take on the level-modification puzzle game. I like that the animal sprites are a bit more grounded and realistic; it adds well to the bittersweet tone.
Fantastic! Great work!
[EDIT]: Actually, I feel compelled to recommend the jam entry "Today's a Bad Day" to you. It's also a cool level-modification puzzle game, so you might particularly enjoy seeing their execution of the concept!
The humor is absolutely hilarious! On top of that, the mechanics are really fresh and have TONS of potential. The graphics are also very beautiful, congratulations!
Very interesting idea and nice graphics!
It is a little frustrating though having to redo things you already solved. Something like checkpoints would be really nice.
interesting little demo! really charming and simple graphics too, I especially like how the rain effect was pulled off.
Interesting premise, tweaking initial conditions to change the outcome for the rabbit. I think it ends up being a bit too much guess and check, but I enjoyed the presentation. The art and sound are effective to get you to want to keep trying. Nice job!
very cool concept and a fun playthrough. I was worried the levels might be frustrating but I think i got the gist of it quick enough. I think the controls were hard to learn at first so might be something to think about
Is a little complex to understand how the numbers impact the game. Nice entry!
Took me a while to get to grips with the time mechanic, but managed to get a few steps in. Very quirky gameplay - enjoyed it!


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