Well done! Short but polished experiences work really well for a game jam!
fishynator
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Awesome game!
That was a lot of fun. I didn't know what I was doing most of the time, other than stomping on enemies, but still felt like a round experience. It feels very satisfying to fill the screen up with trees and flowers. I even took some screenshots.
Polish that up and you got a very nice game here.
I really like your sprite and cover. A lot of games at the jams are not that easily readable in terms of sprites.
The idea is good but I feel like this game is a little bit hard to get into. Switching between abilities and understanding which ability currently is active is not intuitive. This leads to frustration because you think you will dash, you hit the button, but instead you dash instead.
Very satisfying to play! Well done!
Simple mechanics well executed are perfect for a jam like this. I feel like this could definitely be polished up to a full game.
I know there are no upgrades because of the theme of the jam, but I think this game would be even better when you could get upgrades through a shop or leveling up.
Well done!
A lot of fun to play and clever mechanics. I feel like most rooms are really well designed.
Sometimes it feels like some of the mechanics are weird to execute and you have to keep a lot of things in mind to solve the rooms.
Altogether if you polish this up a little I feel like this could be a really great full game.
Well done! I like that you tried to incorporate a story into your game jam game. That definitely helped to get me hooked. Had a lot of fun playing. Choosing sokoban mechanics is a really good choice for a game boy game. Overall a little bit janky, because the boy did get stuck multiple times.
With a little bit of polish I think this could turn out to be something special.
Well done!
Very polished little game that is very satisfying to play
I really like the unique idea that you have to sacrifice your organs ^^
The only thing that didn't work that well were the movement and controls. It's hard to avoid enemies when you don't see the area where you are going. Also it's hard to collect items with E if the character is so floaty.
Other than that, this is very fun to play!
Well done.
The mechanics work well together, when you get the first abilities.
If you polish and juice this up, this could definitely become a good metroidvania.
Some things that didn't work:
- The game feels a little bit slow until you get the first abilities
- The game doesn't really match the theme
- I got stuck when where you the big rocks on the three flying enemies. I pushed the rock all the way to the left and couldn wall jump up :(














