Awesome game, really fun and totally polished! I liked the strategy setup in the beginning, but I didn't really have much reason to switch off of the D20 weapon since it was always available and did the most damage, but maybe I'm just not good at the game yet. Having the red marks where enemies will spawn was a really smart move, as was keeping the screen free of cluttered animations. It was a nice, to-the-point bullet hell that felt great to play!
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Chance-o-mancy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #642 | 3.484 | 3.484 |
| Overall | #1174 | 3.366 | 3.366 |
| Presentation | #1497 | 3.387 | 3.387 |
| Creativity | #1748 | 3.226 | 3.226 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player throws dice to attack, and the roll of the dice impacts the gameplay, from damage to status effects. The elements are also based on that of platonic solids, i.e. the various dice shapes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio







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