Play game
Outdraw Outlaws's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #60 | 3.800 | 3.800 |
| Controls | #78 | 3.200 | 3.200 |
| Theme | #82 | 3.133 | 3.133 |
| Accessibility | #83 | 2.933 | 2.933 |
| Audio | #94 | 2.867 | 2.867 |
| Overall | #98 | 2.962 | 2.962 |
| Fun | #128 | 2.400 | 2.400 |
| Originality | #140 | 2.400 | 2.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Outdraw your enemies and collect bounties to win
Source
N/A
Discord Username(s)
SmokierSword
GWJ Participation Level
13
Team Size
0
Leave a comment
Log in with itch.io to leave a comment.



Comments
Fun little experience! I agree with folks that I would've loved some other cue to shoot - sounds or some sort sprite to keep me form just staring at a bit of text the whole time. The art was great and it is amazing to get a working game done in a day!
Art-style is great! Very, very short though, and a bit one dimensional. I've done those reaction time online tests before and I'm extremely slow with those so was worried that I'd get smoked with this one, but didn't have any trouble with that.
I think it could be nice to communicate back to the player how quickly they reacted, whether in raw ms of reaction time or something else.
Made in one day is crazy though, great work for doing it in such a short amount of time!
It's a great premise. I can't say that I've played something like this before where it's about reaction time with a single action. As others wrote, I found that I was looking at the shoot message, rather than what the characters were doing. Would have definitely played more.
Also agree with PhindieGames. I thought the screen transitions were so nice.
Great music and visuals. I particularly like the scene transitions, how was that accomplished?
The art is beautiful! Was a cool reaction based game.
Super fun! It's a shame it's so short... I loved the art by the way!
Art is done very well and nice game put together in one day! I do wish the "Shoot!" prompt was near the center of the screen or something so that I could look at the whole scene and not just stare at the sky and wait for the shoot text to pop up.
Nice one! Very impressive you put this together in a single day, it's a very cool looking little scene. The theme also had me thinking back to Quick Draw minigames in old Kirby games, so it was lovely to see this!
Really nice palette and art. Those clouds in the background are beautiful!
I really like it, looks and sounds good and it's a nice premise for a longer game - very impressed you put it together in one day.
My only criticism is that the signal is right at the top of the scene, so I spend a lot of time not looking at the lovely pixel art. I started listening for the sound instead, which is fine, but maybe the signal could be more central?
Kamarkel makes some good points. I could see this being developed further to make the gameplay a little bit deeper. Nonetheless, looks good and the music is banging :)
Kamarkel makes some good points. I could see this being developed further to make the gameplay a little bit deeper. Nonetheless, looks good and the music is banging :)
The game is really good and the idea has a lot of potential. It’s a shame that it’s so short and lacks surprises.