UPDATE: I like the gameplay! I really like the upgrades, unfortunately enemies swarm way too fast, like the rate and movement speed of enemies and the difficulty of enemies needs to ramp up way slower. I found a bug where if you hit caps lock, the player can't move anymore. The player needs invincibility frames, as soon as an enemy hits you and keeps up with you it just bangs against you repeatedly until you die, there needs to be a pause between hits to prevent exponential collisions. This is a great foundation, good work!
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Thank you for revisiting the game on stream, I was able to re-watch the VOD.
It's extremely valuable to see someone play, I noticed everyone has a different way of playing & upgrades they pick.
The harsh start is something I'm looking into improving, the idea of forcing a low mob-cap and spawning only goblins early on as said on stream sounds like a great idea. <3
The caps-lock bug I put on my to-fix list! This game is entirely made without engine relying on pure web-tech, there was bound to be a thing or two I overlooked :D .
Iframes should be implemented but I'm pretty sure there is a bug with them, seen both people being machine-gunned & being goblin lords. Will revisit that part of the codebase.
Thanks again for revisiting the game on-stream! Followed and hope to catch one live someday :D <3