Removing it is fair enough! Aw, sorry lmao! Yeah the ocean to the West of the castle is messed up. Also, the bridge at the end had me trapped in between the even the forces you to move right and the transfer event to the crossroads and it was a bit odd. The ladder in the castle is kind of strange because you can walk right in front of it when you leave from the roof of the castle but not while you're trying to go up the ladder. If you go up immediately after coming down from the roof you get stuck and can't move. It's a similar issue with the doors to outside the castle on the sides. When you go outside you're put right on top of the event that transfers you back into the castle so you have to go down one then go up if you want to go back up. It's not technically "broken" but it's inconsistent with how all the other transfer events work in the game. I also missed the spider boss originally because if you just book it out of the cave the spider doesn't spawn fast enough. There is a spelling error on one of the angel statues outside the castle that calls it an angle and the hitbox to interact with some things is much larger than the object itself (like the angel statues). The ladder is in a really weird spot that makes it easy to miss. The weapons room is glitched so you can get as many weapons as you want from there (not that it matters because you can't equip most of the stuff from there).
I think that's everything I noticed now, sorry, I should've written more of this down! I'll try to be more thorough for future updates! Going to try out the dungeon now!
The dungeon entrance requires you to interact rather than just walk into the event to transfer/talk with the guard. The passability is messed up in the dungeon - you can walk on the wall under the torn paper on the south side of the map. You can also walk on the wall on the other side of the bridge in the dungeon. In the shimmer, your head clips under one of the stone walls.
Also the first enemy in the shimmer was a pincher...? Not sure if that's intentional. The big orange man disappears if you run away from him. The event that tells you there's a man with his back to you will repeaty itself if you go left or right after reading it. I think I talked to Yris at some point, from some angle and it said he approved but I was able to go back to the boss fight anyway. I'm a bit confused about the tar in the cup, I imagine that you're only supposed to be able to fill it up after the boss battle but then you can't seem to do anything with it. I will say the limb removal worked much better during the shimmer king fight, I was actually thinking. It's generally a pretty good fight. It's a little odd that his kick was doing damage to me but his sword slash wasn't but other than that lol!
The shimmer effect is really cool! The vibes are generally very good in the shimmer, I think the die written on the walls in blood was a little silly but the rest of it is immaculate. I like the enemies and the general idea of getting different affinity based on your choices!