Amazing aesthetics. You really nailed the Inscryption vibe, especially with those snappy camera movements. The scanned NPC models were a perfect choice. I liked the highlight effect for selecting items and fingers, although it was sometimes hard to see on NPC’s fingers, particularly their thumbs.
As others have said, the rules were confusing at first, although it did become intuitive eventually. I realize this would be a lot to do in 7 days, but it could benefit from some tutorialization. Perhaps a lesson from the dealer themself.
An input prompt for moving the camera would have been helpful. Also, I would have liked the camera to move over to the NPCs while they were taking their turns, or at least zoom in a bit. It was hard to see what was going on and that really added to the difficulty of understanding the rules.
In my oppinion, there’s two items that should be rarer (I might have just gotten very lucky). One is the sewing needle - it makes the game last longer than it feels like it should. The other is the eye hook - I feel it takes away from the suspense. Another option you might want to consider is giving the player a stock of items to start and not giving them any new ones later.
Lastly, I think the game needs something to ramp up the drama over time. Maybe a periodical “up the ante”. Not entirely sure how this would work though.
All that being said, this was one of my favorite entries in the jam so far. Really great job!