Thank you. If you don't mind awnsering, how do you deal with the rounded corners of the blocks? Anything specific or just more meshing?
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Makes sense, probably making more complex meshes would be heavier. Btw, the in world interactions for building is pretty much what i've been trying to figure (just theoretically) how to make it feel good. Games like Vintage Story stepped up with some of those mechanics but i still feel that crafting grids are due to be replaced. Even thinking in games like astroneer that has very little UI, even your inventory is mostly in world. Amazing concept you've managed.