Another jam entry with an insane amount of polish.
The ease of play, as discussed by others, is flawless.
So much is communicated without words; and I saw no bugs.
Just about the only thing that makes this feel like an unreleased game is the lack of audio.
Very well done.
:)
I will say, though, that I agree with Lukas regarding the nature of the puzzles.
I never really had to "think" to try to solve a level.
I just had to look around for the few things that I could actually physically do (having a smaller room hurts here), and try something at random until everything fell into place.
I wouldn't be able to refer to the levels as "oh, that's the one where you need to do X to solve it".
As a result, I (personally) got bored; and I almost quit at the start of level 10 before thinking "this might be the last level" and pushing through.
Although, as Lukas said, this might be an issue with pure Sokoban games in general.
Personally, I prefer Sokoban as *a mechanic* rather than as *the genre*.
So, keep that context in mind while considering my feedback.