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Deleted post
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Thankya kindly! I've sorta been wanting to use the like, using-an-incrementing-variable-to-change-event-set-dressing-to-make-different-"rooms"-out-of-one-map trick for a long time, so it worked well for this kinda use case I think ^^

I think skeleton is sleeping well, they seem pretty happy anyway? but I guess skulls kinda just look like that too ~w~

Deleted post
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Map duplication woulda worked just as well, the only real benefit I can think of to doing it this way other than like organizational stuff is that like, the browser loader has a limit of 1000 files I think? So using one map like this could help cut down on files, in theory. That use is pretty beyond the scope of this sorta jam though and most 2K projects probably struggle to reach that amount anyway, ah reckon :3

2003 could also create random events. I remember it involved first creating a random variable,Randomly select from several numbers, then each variable number represented a switch, allowing you to "randomly retain different NPCs" in the same location. Similarly, you could incorporate settings into the variable, and even player "skinning" wouldn't require a separate event for each appearance.