Will do. Thanks for the quick response, and in general for all the work you put in. Genuinely one of the coolest plugins I've worked with.
Crazy timing, I was just putting together the example. Unfortunately, for some reason after the update, transparency doesn't seem work at all :C
Here's the example. Mind the comments, they're for the previous version:
Down arrow turns the camera around
1 spawns a cat in front of the 1 sign
2 spawns cats in front of the 2 sign (on the opposite side, behind the player)
3 key spawns an extra cat in front of the camera
Space offsets an object's U slightly.
Previously, if you started up the preview, then immediately spawn cats with 2, it did reproduce the bug when you turned around to look at them.
Switching the U also did indeed break everything as well.
However, I absolutely could not reproduce the layout switch bug, except under the very specific condition of spawning the extra cat, with a wait of 0 secs. And even then it was only for that image.
I tried it again in my actual project earlier (before the update, to be clear), and the bug also just... abruptly vanished. It still happened to a single object that spawns similarly to the extra cat in the example, but yesterday I swear switching between layouts broke all of them. I know I didn't touch the project or change anything because I immediately dropped it after making this post and haven't altered anything since.
Though, as I said; currently images don't seem to be loading with transparency at all. So that's the more pressing issue. Sorry to throw all this at you! I do appreciate it a lot.
Thank you for checking it out so soon and providing the example.
If we are getting a somewhat consistent yet still faulty behavior that's still a step forward in my book, hehe.
It appears to me I may have simply forgot to set "hasAlpha" to "true" again when using the "Set mesh texture" action.
Therefore I have updated the download again (same version). Please just get it again and replace the main plugin.
In my brief testing as far as I can tell things do work actually correctly.
Oh I saw you mentioned a "bonus bug" relating to a behavior camera which I will look into also. In general though let me mention that I highly recommend for most scenarios especially regarding your main game camera to use cameras created by the main plugin instead. There are issues with behavior cameras that do not affect regular cameras.
Did some testing, both with the example and my primary project. Seems to work beautifully now. As well, your other fixes this update actually helped with some stuff I was just going to work around. And that's good to know about the camera, I'll keep that in mind moving forward. I know I sound like a broken record, but seriously thank you for handling this so quickly, it helped with a massive headache :3