Yes, I've ended up playing with arrows and it works fine! My point was if you allow using WASD make it convenient to use special moves too
AlexOnTheMoon
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Fun little game. Sucked me for like 20 minutes. Pretty chaotic. It definitely has incrimental vibes as your upgrades don't reset on restart. Not sure if it's intended as game has a separate meta progression upgrades section. So on my 10th attempt first 5 levels took like 1 second each. Which feels pretty fun but I'm personally more of a classic roguelike player.
A couple complaints:
1. I don't see my special abilities cooldowns which is a little bit inconvenient but doesn't break gameplay
2. At first I played with WASD and it was very hard to make left dodge roll. If you allow using WASD controls please make an alternative button for dodge
Other than that pretty arcade-ish roguelike
P.s. Also after my 10 tries I went to the upgrades menu and maxed out EVERYTHING which seems pretty unbalanced
Thanks for this references. And yeah, testing will show the truth.
Also the game works like tower defense scheme you referenced. Though right now it fails t explicitly show that, if you fail to clear the wave in time the next wave will come by cooldown. "Press to start next wave" text shows only if you got them all in time
Thank you, your feedback is music to ears! ❤️
Well, that's a hardcore player we have here "Give 'em more limitations!" 😃
But seriously, thanks for noticing all those things, I'm writing down everything.
I like the idea of adding countdown timer. One question though, about removing the next wave button. Won't it be a bit tedious if you're forced to wait for the countdown if you dismantle a wave early?
Yay! Congrats!
Thank you, I'm delighted you liked it.
Yeaaah, visuals are not my strongest skill. I will focus on overall appeal of the game in the next development phase, which starts in 3 weeks.
I'm actively working on the next build. It will be quite big: new enemies, reworked ai, reworked items and difficulty settings. I haven't beaten the hard mode yet myself 😅 If you enjoy the challenge, stay tuned for the updates!
Thanks for the kind words! This is the warmest feedback I've received so far 🥹 Happy to hear that you liked it!
And thanks for the tip! I actually had the idea of damage flashing too. But I had this bias that it will look arcade-ish. So I kind of just left in on the back of my mind. Until you played it 😄
I'll try to experiment with flashing and will add it to the next build. I'm preparing a big update right now, so if you're into shooters stay tuned!
Hey! GameMaker dev here
Very interesting dev post, I'm so glad I've opened it.
Nice job! A* + steering combo looks neat!
I was struggling with collisions when using my own node-based path finding. I've always kind of neglected mp_path functionality, but now I see how it could resolve my issues.
My experience with path finding
But node-based algo worked pretty. I did a decent job optimising it and reducing total nodes number. The method I used is: basically every obstacle places a graph node around its corners. I optimised this by killing some nodes. E.g. in your case if a number of adjacent building form a square you need only 4 nodes around this square.
Feel free to ping me if you want to chat about this.
Whoa, thanks! Great feedback ❤️
I've added pausing very early in development and by the end of the jam I realised that no player have used it. Because nobody knew it existed. So yeah, it's a bit odd, but now you 100% know about it 😁
As for the shop I felt this oddity myself too. Anyways the system works and my time is limited so it is what it is now.
Since you're the only person who noticed it do you have any idea on how to improve the items system? Maybe add something like vampire survivors upgrade system?
I love the unconventional vibe in this game and all the crazy combos allowed 😂 Music adds to the overall craziness of what's happening. Very cool concept. I genuinely think you can go deeper and make full funny game of it. And a successful one too! Seems like there's a trend for all those funny-gunny games
P.s. I've struggled for some time to understand what the game wants from me but eventually got to play just fine
P.p.s. I'm hungry now. I want carrot rice and pea sandwich
Thanks! This is a valuable feedback as I can see my design mistake 🤦
Waves are actually supposed to "trigger themselves". If you look at enemies outside the circle you can see that they're slowly moving towards the circle. When they reach the bound the next wave starts.
I definitely should've communicated this more explicitly
Great one! I love the calm pacing. Music really helps with the right vibes, haha =)
So, someone here told it's kinda hard to get upgrades. You know what? I've played like 6 times with the best result being 30 seconds until end... WITHOUT KNOWING THAT THERE ARE UPGRADES IN THIS GAME. I mean, you hid them not bad lol XD
And it still was fun! The game into a really dicy bullet hell + line patterns recognition challenge.
And after getting my master degree in that mode completing the game with upgrades was just a breeze. Really wanted to play more than 6 minutes. Why only 6 minutes??
Thanks for playing!
I wanted to give the ship sort of "big mass" feeling but it's probably a bit too much. You're not the one struggling with evasions, hehe.
As for limited view, it was happening to a lot of other players in previous builds. But I've set camera zoom to max value by default - there shouldn't be a lot of off-screen shooting. Though you still can change it with mouse scroll. Could it possibly happen to you? (I might just turn zooming off in future)
I've replayed the Bird fight like 10 times because of this but I found a solution.
After you defeat the Bird happens next:
- player is frozen and can't be controlled
- a leaf spawns right above the player
And now the game waits for the leaf to fall on you. After this you obtain the new ability and controls unfroze.
BUT. Those platforms are still up and if you're standing under one them guess what. Yeah, the leaf falls on a dang platform soft-locking the game forever.
THE SOLUTION TO THE BIRD BUG: just make sure that after the last hit there is no a platform above you
Holly cow, I've played so many times already. Very addictive!
If you're still planning for updating this game I'd like to suggest a small improvement for the upgrade selection: add a hold-to-choose feature. I.e. you choose an upgrade not just by clicking, but via holding left mouse until a meter fills up.
I've accidentally picked so many wrong upgrades when being super focused on fighting. It's a little annoying.
Another option could be press-a-specific-button-to-open-the-upgrade-menu. Maybe it's even better
Ohhh, I love this. In our first Steam game we've actually discovered a "broken" jump if you press buttons in a particular order. But we decided to keep it and let players discover it.
Again I'm not saying it's a bad thing, just saying how I felt while playing, haha 😀 I think I just wasn't in a challenge mood
This. Is. Just. Awesome!!!
The visuals, the sound design, the fresh touch on platforming mechanics, the atmosphere - everything! 10/10 guys, good job!
Speaking of cons, I only have to say something about air movement control. If you wanted to add rage-game elements you've definitely succeeded. Because I hate it 😀 God, I failed so many times just because it's impossible to fully kill your horizontal speed while mid-air... I've given up on getting all of the collectibles by the end of the game because of this. But, it's not necessarily a bad thing. It's just definitely not my thing, that's all.
Other than that great entry. This is a second game I give full 5-stars ratings
I love the concept and the art! But the game is overwhelmingly hard for me. Jump windows are too small and didn't figure out how to evade the penguin. Also getting hurt when failing to slope-jump feels a bit too much.
Other than that, nice entry! And good theme implementation. It could be a really enjoyable game if well balanced

















