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Aquillion

9
Posts
10
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A member registered Jun 27, 2015

Recent community posts

Suggestion:  When using automation, the game should check to see if something higher-priority has become available after each attempt at its current task.  At the moment, once it starts doing something it will keep doing it until it can't continue, which results in eg. collecting way more wood than is necessary. 


If it rechecked after each iteration then you could just set the task that uses the wood to higher priority and it would stop gathering wood once it had enough to do that.

Regarding point 7:

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John was never forgotten because the curse never infected him in the first place.  He committed suicide before it could; and besides, it had jumped to Katherine at that point anyway.

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Hrm, is there a downloadable version?  I am having a lot of issues on Firefox (full-screen mode makes the inventory and rune bag mostly appear off-screen when opened, and of course I'm constantly hitting "escape" to quit menus, which cancels fullscreen instead.)

Baba can toss people over hills, remember. And defeat only activates if you stop on the tile tagged with defeat (this is true for most rules).

Typo in the intro to the first mission: "You only have a limit number of turns..."

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Suggestion: When starting a new game, there should be an option to start with the items in the cellar, the inn, and the border of town automatically collected (perhaps at the expense of a bit of time if that really matters, though I doubt it does.)

Collecting them by hand is fun the first time but gets repetitive, and since there's no danger or complexity to it there doesn't seem to be any value in having the player go through it again with every new game.

Perhaps also a "go to travel map" shortcut from the basement or just outside it.  It could take a bit of time, but walking the entire path to the stables manually is time-consuming and boring.

Have you considered making an Android version?  Apparently it is pretty easy for OHRRPGCE games:  https://rpg.hamsterrepublic.com/ohrrpgce/Things_James_Needs_To_Package_Your_OHRR...

Some general thoughts...


It's way too hard to eliminate members of an entourage who have come to dislike or suspect you; and this is a problem, because currently the only way to permanently get rid of evidence (and the easiest way to calm your population) is to dump it onto a member of your entourage who likes you and then make them a scapegoat.  Once you have an entourage member who knows you're dark, there doesn't seem to be any non-supernatural way to get rid of them.


Currently the only way to get rid of an entourage member who dislikes you is to kill them with dark powers, which is too expensive to contemplate most of the time and unrealistic.


There should probably be options to use conventional assassination (at no Power cost, but at the risk of creating evidence), plus the option to dismiss entourage members (at the risk of them sending messages to everyone with warnings and all the information they gathered, plus potentially raising the suspicion of other members of your entourage and even your peers depending on the situation.)  Having a Baron replace their Captain of the Guard shouldn't require some complicated frame-up or an invocation of dark powers.