Cool!
Since you seem all in on fitting in 32K, if music gets hard to fit there is a non-maintained fork of hugeDriver/Tracker that supports compression. I’ve used it in a few of my 32k games to squeeze more in.
It was originally documented here: https://github.com/SuperDisk/hUGETracker/issues/105
But now is kept around in my MegaDuck fork (still supports Game Boy): https://github.com/bbbbbr/hUGEDriver/releases/tag/megaduck_compression_v1.1

























