Thanks for the feedback! We’ll look into making an update!
billbobphil
Creator of
Recent community posts
Need 1 more rating to hit 20, I’d appreciate it if you could check out my game!
https://itch.io/jam/brackeys-15/rate/4293533
I’ll be sure to play and rate yours when I’m sat back at my PC, would love if you could check mine out in the meantime!
https://itch.io/jam/brackeys-15/rate/4293533
Would love it if you checked ours out! https://itch.io/jam/brackeys-13/rate/3332119
https://itch.io/jam/brackeys-12/rate/2972263
We’re so close, please give us a rating if you can.
https://itch.io/jam/brackeys-12/rate/2972263
Would love if you could try ours out!
https://itch.io/jam/brackeys-12/rate/2972263
I’ll go rate yours, please take a look at ours!
https://itch.io/jam/brackeys-12/rate/2972263
Please give yours a rating if you can!
Please take a look at ours if you get the chance! https://itch.io/jam/brackeys-12/rate/2972263
https://itch.io/jam/brackeys-12/rate/2972263
I’ll play yours later tonight!
https://itch.io/jam/brackeys-12/rate/2972263
I’ll try to get to yours soon!
https://itch.io/jam/brackeys-12/rate/2972263
I’ll try to give yours a play when I get the chance!
Great sound effects, I didn’t hear any music, but if there was some and I somehow missed it please let me know!
Aesthetic is fantastic. Strong level design that nicely increased in difficulty. At some point I got some sort of ability to hover? It wasn’t really explained and I never quite figured out exactly how to use it, sometimes it felt a bit buggy. So my only suggestion would be to add some explanations when introducing new mechanics.
Excellent job, nice work!
Cute art style and interesting platforming mechanics. For future projects I would suggest bringing in the mechanics a little bit more slowly. For example, it seems like the first jump required either pixel perfect timing, or to use the grip-onto-the-wall mechanic but it hadn’t been introduced and wasn’t obvious. If the first grip the wall requirement wasn’t over a zone that could kill you that would make it less frustrating to learn. Nice work, cool project (and great name).


























