Hi!
we already got programmer, 2d artist for UI and Sound designer. We are missing someone who would be willing to do 3d assets for game set in outer space
So we need space ships and planets for the most part.
Leave a message if you are interested!
Interesting bug. I could repriduce it.
when you start a task player movement is locked and E just toggles interaction on and off.
I didn't think such bug can happen because only one interaction object is picked at any time - yellow excamation mark.
But player doesn't fully stop when starting a task. so you fully stopped at other task and now toogle it instead :D
Pretty good idea and execution. although I would prefare if wandomized keys were shown at the start I can see you discovering them can be fun for some.
other than that, had a problem where down and right got assigned to "S" key so I couldn't move past some spikes. at fist I thoughI there is clever way around it but I guess it was a just a bug. and, of course, I realized I can just reset level after I already refreshed the page :)
let's start with what are you using to make your game?
Git only needs to contain your code and game assets - sprites, textures, models, sound and so on. runing into maximum size issue this early usually means you are adding too much to the repo.
For example, Unity project folder can take around 2 or 3 GB even for samll game but all git really needs is assets folder that can be under 100MB. and I belieave Unreal Engine does this too.
Github even provides option tocreate repo with default .gitignore file template for most popular engines