I was looking into this, to be able to add version checks to a Twine game, but looks like there's no version info.
DerMaskierte
Recent community posts
First, you must get enough Love with a passenger to be able to 'hold hands' with them
This brings them to the cockpit and kiss for some bonus love orbs at the end of the day
While having a partner selected this way, interact with another passenger who has a threesome pose, you will 'double team' them with your chosen partner
The passenger who must have the threesome pose is the one selected last, not the one you handhold
The individual 'prestige' of each character could let you choose one of their unlocks to make it permanent
After getting all of their unlocks, the character itseñf could become permanent, and enter the bus directly on day one
I would like the ability to inspect the map without ending the day first
A stats page listing info from both the current loop and the entire lifetime of the save would be interesting
A third upgrade after drills and villages: infrastructures
You'd be able to add 1 of each Infrastructure, and multiples of those that fit the current tile, each would add depth to the title's hole the more you stack on it, and make the tile produce additional materials that can drop different to that of the tile, like letting you produce love orbs with a "bordello", and "helpers" with a "nursery"
After plating a whole lot of Depth+ tiles, all characters, even Null, become unable to attack enemies, presumably after their health goes over a certain threshold
Autoattacks will not trigger, and trying to attack will do nothing, as if they were protected by the capture marker
The only workaround is bringing Oriana and using her attack on enemies until their health is lowered enough, and characters can attack those enemies again
There is a rare case of getting stuck in volcano and mountain tiles when moving between them
There isn't a crash or error logs, so it is hard to reproduce, the movement controls just stop responding as if you still had map energy left, but no ability to move to spend it
The only way to continue is holding escape to go back to the main menu and reload the save
Seems to happen more frequently when quickly moving between tiles
I am having the same issue, also on an old laptop that used to have win7 oem and was updated to win10.
I am sure this is not an OpenGL issue, since the jar runs, and the gpu specs indicates support up to OpenGL 3.2
The weirdest thin is that I downloaded the x64 version to test it in a x64 laptop, and it gives the same error when trying to use it in the x86 laptop.