I deliberately stresstested the game
#1
Deleted all my colleagues via the contact list!
The colleagues view now says "You haven't met any colleagues yet." there is noone in the breakroom to have a meal with.
The rest of the workplace works as normal, you just working alone there, you can even buy donuts but noone will eat them.
The game perfectly continues as normal - it is just very quiet at work.
#2
Deleted a OF Model i maneged via the contact list!
The OF Model Page is also deleted from the site, almost all her data wiped!
However her name still appears in the top 50 as "*Nickname* (Unknown)"
Both of these are cosmetic only, the game runs as normal.
(Ofc i have loaded a previous save to prevent this.)
A big update also means a lot of polishing and bugfixing, hope it is not too overwhelming.
feli5000
Recent community posts
OF Questions and Suggestions
Can Active OF Models you manage get inactive or quite somehow?
If not i suggest that this shoudl be possible, so the list does not get too long.
Is the OF Video Archieve endless or is there a page limit and older videos get deleted automatically?
If not i suggest that this should happen (maybe 10 pages max), so the list does not get too long.
Mentioned this micro glitch before: Revenue "All Time" also only shows "30 Days"
Maybe make it one year instead of infinite and it would work then?
OF Glitch
When you scroll through the creators with "<-back- next->" the Models you manage are not shown.
When you click on creators pages in the "top 50" the Rank numbers are displayed wrong once you pass one ore more palyer managesd creators. They move down a number in the list for each player creator passed.
In the following example "Jessica Quinntessential" and "Cutie Snacks" are both Rank #19 when you open their pages.
Rank #21 shows as #20 - #22 is #21 - and so on ...
When you manage 2 models and pass the second one #22 is #20 - and so on ... 
DDD "Work Shop Floor" Glitch
When you choose to "Work Shop Floor" the first shift plays out as intended BUT after the meal break the Game puts you to your 'normal' Workplace complete with your colleagues there.
The DDD Staff:
The Meal Break - not all DDD staff is always there:
(less body weight shown here because the screen is from an earlier game day - so everything alright in that regard)
After the meal break you wake up, assumingly from your food coma, at your normal Workplace: 
Content idea/wish
A Shower Cubicle & a Bathtub would be nice home upgrades!
Both of which can be outgrown and in the end the already existing pool will be the only option.
Bathroom items have big potential for fun, erotic or embarrassing scenes happening.
This migt be already planned (?)
PS.: you might have noticed i rly like everything revolving around water! Beach, Pool, Shower, Bathtub ... two of which are beautifully implemented already!
Job sitution/glitch
After the Manager got immobile and later had to be moved to the care home, there is another character replacing her but not showing in the "colleagues view" nor in the "Meal Break" screen.
The New-Manager only appears when she comments on other staff & you can interact with her at work as normal like helping each other out or snacking.
But you cannot eat with her during the "Meal Break".
note: The Ex-Manger was not fired but got immobile and later moved to the care home becasue she gained so fast. My suspicion is that replacing might work when someone is fired but glitching when a character gets immobile and/or is moved to the care home.
Will see how this goes from here - will i be able to get the New-Manager to my contact list (?)
... maybe will test this soon with colleagues too.
Ex-Manager:
New-Manager:
Colleauges:
Found this possible glitch:
When you "Take the hint and leave", interacting with a girl you formelry knew, time passes - not sure if that is intentional since no action rly happens.
edit: "leave her be" on characters you do already know also takes up time when you are NOT in a hub location.
Confirming: the Tanning System works for the characters i checked!
I am not into most things suggested here, especially the wishlist is not for me.
I agree about the minigame criticism - minigames becoming too much of a distraction from the actual game has happened to games before way too often.
I have discussed the cooking-game and minigames in general, with a good outcome here: https://itch.io/post/16279178
Glad that i managed to convey my concerns about minigames potentially becoming too much of a distraction from the actual game.
Sry i'm struggling with good ideas for minigames while at the same time criticizing them.
Maybe let us do some mixing of the ingredients - then heat the whole thing up until it is done nicely - with the risk to burn it. The latter only for some dishes ofc. Similar to the eating contest perhaps?
There are countless cooking (mini)games already in existence, maybe borrow something from them.
... and plz no tetris variant XD
Kudos for all the brainstorming and fun suggestions.
Agree the "time of day display in top bar" will be a good qol feature (it also is as good as confirmed).
Sceptict about more fleshed out minigames, i fear they could distract too muchh from the main game. Read my rant here: https://itch.io/post/16279178
cheers
Thanks in advance for the upcoming options to relax the cooking minigame.
The minigames in second helpings where nice so far becasue i could connect them to the actions that where happening in the particular scenes. Eating contest was real time strategy, pumping the shake rly feels like pumping and the pub quiz is a pub quiz!
The cooking one was the first where i thought "oh no not another line to stop in an area".
Tbh i tend to be critical about minigames in general. They can be too hard, too stressfull, or too tedious and time consuming. Minigames have ruined some games that would otherwise have been great fun.
There is a list of games (one of them a certain farming sim) which i stopped playing because of the minigame tedium. Games that forced me play other games then the actual game. Worst are probably different tetris variants disguised as doing something else. I have played games where objects drop into a container enough for all of my life by now :P
minigame rant over.
Plz be careful with those little games so that they do not become too much of a distraction - maybe make some or all of them optional ?
little critique
The cooking minigame is rather stressfull and i think that it does not feel like cooking at all, which can be a very chill activity.
Even if it would be slower it would be my least favourite minigame. I just do not like these "push the button when a line is in the right area" minigames, becasue they fall short to represent any real world acitvity.
Cooking in a nutshell is about the right ingridients heated up for the right amount of time. Hope there will be a different minigame to represent that and the fun about cooking better in future !?
Sry falling short of any suggestion how such a minigame could look, making my criticism less constructive, might cook something up soon ...
Big Praise
Wow the game is vast now! - even just single elements of it could be another smoll game. Getting lost in another one of it's beautiful rabbit holes is so easy. Haven't even touched some areas at all, it feels you never run out of activities you can play through. i adore that every session creates it's own story, all the self generating content helping with that!
Even the protraits are semi generated out of a big enough pool of elements to make each one unique! Very daring to get into graphics in what was purely a text game, but it worked and the community seems to like the cute pixel art comic style!
Storytelling, Dating Sim, Statbuilding, Live sim ... it just does is it all! And there are sitll 3! mighty updates to come.
Also amazing how man suggestions from players are now built into the game.
Taylor Applebrook clearly enjoys designing this game and then giving it away for free!
One of my favourite games atm, not just in it's niche.
Not all characters of the same Body Shape are exactly the same!
So you might have met one that is not that extreme.
I think the uniqueness of every character comes out really well.
The procedural generation is one of the strongpoints of second helpings - no two characters are the same! You have to be very lucky to meet exact twins ;)



Dead End Situation