A great short and challenging experience! I loved the graphics, controls, atmosphere, and the cinematic. Nice job!
Franco Yudica
Creator of
Recent community posts
Great game! It feels really good and is super responsive. The teleport mechanic is incredibly satisfying to use, and unlike most Geometry Dash clones I've seen, the ability to jump and teleport at any time makes the game feel fresh and unique.
I also love the music you’ve chosen and the animated "DNA" background that changes color at different stages of the level. There are a lot of nice details, such as the attempt counter, the small tutorial, the prisms, progress bars, end animation, and the skin reward for completing the level.
The concept of being a CD that plays music and stops when it crashes is quite funny and unique. I can't believe you implemented a practice mode! With so many features, it feels like the game is made for even more levels.
Hey, I loved the game! I'm not usually into visual novels, but this one was a beautiful short experience with a lot of potential for more content. The storytelling is great, with the right music at the right time, and the beautiful art and characters really immersed me in the story. You all did a fantastic job. I can clearly see how much effort you put into this. Congratulations!
I agree with you that adding some sort of narrative would enhance the experience even further. I'm thinking about something like "Duet" which does that pretty well, and the target audience for the game is almost the same. Great suggestion, I'll definitively keep that in mind for future updates. Thank you so much for the positive feedback and ideas!
Thank you! When I first uploaded the game to Itch, it didn't have the obstacles in the easy segments of the level, but then I realized that the player will try to hook the obstacles at a higher score without knowing that they will die. That's why, before the deadline, I uploaded the current version with obstacles in the easy segments, but also keeping these segments easy. I'm happy to know that it worked for you!
Such an interesting and unique idea for this game jam! I liked that there are multiple tracks to manage at the same time. Also, the random factor plays well here, that way there isn't any complicated currency in the game and it's easy to understand. At first, it was weird for me that the same card can be used to create, but also to boost, I'm not sure about that design decision, but it's just a detail. Great job!
Thank you envy! I'm happy to know that you are interested in the game, there are lots of things to improve and I have in mind interesting content for future updates as well, so I'll let you know when the update comes. Btw I already played your game and commented too, "Helter Smelter" is such a great game, one of my favorites so far.
Wonderful experience for a game jam game! I loved all the dialogues and the different robots. The mechanic is simple, but in combination with the music, dialogues and the details of moving the heads and keeping these for the end of the game makes the game feel super fulfilling. Congratulations! And great job!
One of my favorites of the game jam so far! It's fun playing around with the materials and the recipes of each weapon. The art and music are great! I really liked keeping the stuff through the different rounds. There is a lot of attention to detail, even on the main menu with the signature.
I came here because Vindictivity posted some comments in my game that I can't forget! I'm happy to see how well you did it. Congratulations!
Btw pulling that rope was amazing
Hey! Thanks for the shoutout, Dennis! Totally onboard with your feedback! So, about the game... I originally planned it for mobile down the line, but I was unsure how exporting to HTML5 would go, and I had concerns about mobile compatibility. That's why the controls in the game jam version lean towards PC. But hey, after exporting the project, I found out it's still playable on mobile too!
By the way, I'm not brave enough to play the game with a touchpad.
Fits perfectly with the game jam theme. I saw a lot of games about forging in a similar manner, but none of these, as far as I know, cared about finding the materials. The exploration alongside the ghosts gives the game a unique twist. I played with controller, as I saw you recommending this in discord and it as a pleasing experience!
Something that I noticed that could be improved, is the tutorial. At first it didn't really understand how the controller and buttons worked. I guess that's complicated since you are supporting keyboard and controller.
Congratulations!
Really cool! I liked the mechanic, especially when you can move multiple pieces at once. Perhaps, in case you want to continue the game, you could make a level were moving one piece can affect an already well-placed piece. I feel like there is a lot of room for gameplay here.
Also, the ideal time is perfectly calculated!
Good job!










