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Gavengelthegrim

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A member registered Mar 22, 2020 · View creator page →

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Gave you a 5/5 rating as a boost in the algorithm.

Feedback (SPOILERS AHEAD):

  • The chase part is too dim to see in and would probably kill off any horror and build up in the encounter. Another possible way to ease it up is by respawning the player at a more forgiving spot on death.

  • A small stamina based sprint for the more action heavy sequences. Not to mention how it would add more anxiety about potential danger lurking about.

  • Some of the more common SFX used should be ideally swapped out for less recognizable or N64 style appropriate ones, including that silly little jumpscare. Should apply in general with many of it’s elements if that was a high priority goal.

  • At least one of the sheep has a tendency to clip right through the wooden fence and looks weird even for N64 low poly standards.

  • It could’ve used maybe one more night of suspense before the big reveal, but maybe that’s just me.

  • The [THREAT] design after all those descriptions felt like it was missing something too. None of the features stand out or have anything that visually appropriate. Though that can also be from how limited the vision becomes.

  • My favorite parts included the surreal dream, the weather and bad omens. The slow music change with each day was really nice too. So maybe that’s where the strengths of the game truly lie.

  • What you can and can’t interact with could use a few more hints/pointers probably. It took me a moment to realize I could pick [THEM] up during the dream as an example.

I will likely delete this comment once it has been read. I don’t consider myself a reviewer and this is all entirely done out of a desire to help.

This raises a few good points.

Oh, this is going to scare a lot of people. I can already tell…

Underrated. Literally too.

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(The developer has responded and addressed it. You can ignore this comment now.)

Warning: When attempting to launch pick the version without “REWORK” in the name. REWORK version is missing many features and behaves more like a test build. To be honest, I am not sure why there are two versions included in here. The description doesn’t mention it once.

Fascinating.

Masterpiece just dropped.

Strange how this was never tagged as anything other than a “Shooter”.

image.png

Is the music from this available anywhere separately? It isn’t included on your Bandcamp, that much I know.

There is a lot that they could do with this to improve how current filtering works. Exclusions and bookmarks for said exclusions are all well and good, but you still have to remember the time investment it takes. The interaction cost of it alone is often enough to dissuade the average person from caring to continue the search.

Stylish gem alert. Gave you a positive rating.

Once it all clicks, the gameplay loop becomes excellent.

It works outside of it.

As long as they aren’t wiped from the database entirely once the time frame elapses then I am fine with not being able to see them directly on my profile while not engaging with the data export option.

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This has my support. Another idea I had would be an option to search for a specific game within a collection by typing it’s name into an empty field. I believe it would complement the drag feature nicely.

I noticed a strangely low framerate that persists until you pull the last lever. After that the game runs buttery smooth. It could be my older PC, but I figured it is still worth mentioning.

Of course. Glad I can help out.

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To resolve the data folder not found issue ensure both the exe and the folder have a matching name like this:

Could use more sound effects for charging the flashlight, some other interactions and cutscenes such as the initial ladder cutscene. There is also a rare bug that messes up the flashlight if you do a charge while toggling it on and off. It results in the character permanently carrying the flashlight in the charging position.

SO CUTE!!!

It’s a little hard to see, but if you turn down the shadow quality and look at a certain angle near the doors you’ll see what looks like floating keyholes for the doors while the doors themselves have nothing on them. It also isn’t possible to open them with the key because the use button never pops up.

This is really scratching that itch for less is more Horror for me.

You know the fact this has a page feature in place of an endless scroll and let’s you know how many pages you are away from the bottom or least known games is actually pretty nifty…

🤨🤔

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Reminded me a bit of a mix of ISO/2004 by Koniipinka and Suffer The Night by Tainted Pact Games. The level progression has potential though to be much more like We Never Left by FYRE Games and I am liking the narrative driven spot the difference element a lot better than the average spot the difference horror game already.

Yes, I gave both “His Image” and “LOOP PROTOCOL” a whirl.

This is my favorite WinstonLabs game so far.

Goes from 0 to 100 in no time at all.

Reminiscent of a few other Static TV oriented Horror games, experimental static eeriness from certain other games like that one drawing blood on static game I forget the name of but with the added benefit of having a meta-horror feeling environmental setup not unlike popular games such as REPLAY or the vanished “Cain”.

Rough around the edges, but still a good game. Problems I encountered included a random FPS drop around the final area, stage 1 not transitioning into stage 2 automatically and requiring the player to manually select it and the “death cult” commentary repeating each time you pass by the same spot.

Very Harvester-esque, very worthwhile.

I was one of the few people to have purchased the Steam release for “The Method of Hiding a Body” and I believe the game is worth looking into.

How does one get past the first text field?

I can confirm that the error persists. But! This is exactly what I was hoping to find after years of struggle. Thank you 🐣