thanks! i had a lot of fun making him
IAN MARTIN
Creator of
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good set of thoughts, i definitely resonate with a lot of it. use sentimentality with great caution.
it's funny, cate wurtz has long been an inspiration to me but ive never really been successful at emulating any of what makes her work so special imo lol. but if you don't know it already, you might enjoy max graves' "what happens next" comic, similarly distinctive art style and really great use of social media and sifting thru 2000s/2010s cultural debris
love love love all of this. i've definitely noticed that thing about art & the present. a symptom of nostalgia, denial, avoidance, etc i think. and fair point about audience being tied to space -- we need more spaces
i also very very seen by this:
"My games have nothing to do with that because I haven’t figured out how to make a game about that yet. I still have this feeling that my games should be important or make an impact on people but all the ways we are taught to do that are bullshit."






























































































