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jaogwal

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A member registered Apr 27, 2024 · View creator page →

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Thank you so much for your kind and thoughtful comments.

The color mechanics you describe are very much in line with what I think is the next stage of development for this game. And the layout will be more like something between a mandala and a stained glass rose window. So... stay tuned :)

Thanks again.

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Hello. I just downloaded both versions and neither can be opened. This is not the usual security warning telling you to jump through hoops for your own safety, it just can't be opened.

ETA: Same for the airplane game.

I'm on an M2 macbook running Sequoia 15.7.3

Not sure what I'm missing. The character on the left quickly runs out of power (the flower bar on top?) and I have no way to make them move again. I just manage to push the first cube. Can't even reach the key if I make a run for it. Having to get out of fullscreen to reload the page for each restart is too much of a hassle if I'm expected to learn this by trial and error.

Really cute and fun. Loved it.

Some times I wanted to continue a conversation but my click got me out of it. Once I figured that's what was happening, I'd just retry and continue but at first I thought that was the end of the conversation and was quickly left without any new stuff to try. Just a quick rethink of how you handle user input while in dialogs will make this a lot more accessible.

Great work. Great game.

Thanks so much. I meant to make a limited thing and polish it thoroughly so your comments means a lot to me. I do have a couple of ideas of where I can expand on this base idea, though. We will see.

Beautiful game. Beautifully made. After rating well over a hundred entries and with only a handful to go, this is the best I've seen.

Cat falls and it's permadeath. Pretty art and music. Wish I could keep playing.

Loved the animations and the music. Some Z-fighting in a section of the floor. The gameplay is a bit too much guessing. I'd love it if there were a more elaborate way of learning the handshakes. Still a happy time in a happy place.

Demasiado bueno. Excelente concepto. Más niveles!

Fun and funny. Definitely needs another key for jumping the big one than [return]

Made it to the end. Loved the experience. I confess I had already given up until I read the positive comments and decided to stick with it. The learning curve here is quite the wall. Especially since leaving the house is by far the hardest part.

Two interface issues. Not sure what the floating hands are supposed to add. They just look weird and I didn't get any info from them. Second, the game keeps prompting me to press LB to switch times. This is not only distracting and breaking the immersion but then if I do, the dark is always reset back to the beginning. Truly disheartening.

The environment itself is beautifully made and with a very clear and distinct style. The sound design could use a bit more polish but it sure gets the job done. The music is simply beautiful and touching. This is overall a great experience. I just hope enough people persevere to see it through.

I would say it's a shame that the animation of the player character is not up to the level of the rest of the art but I can see how that lands into the theme of social anxiety and not wanting to be seen and judged.

The idea of the stealth platformer is a good one and the story and message is also good. Gameplay is a bit vague and detached. Using E feels like a bit of a surprise after the other controls were introduced in a clearer and in a way better connected to the art. I'm also never quite sure of what the E interaction is and whether I'm doing it right.

It's a curious and original start.

Definitely worth another go. It is indeed a touching experience. Beautifully done. Once again, the music is brilliant and the concept is quite original and well used. Really solid work.

A different issue I had now that I could progress in the game was that as I accumulated more and more cards, I kept begin forced to widen the window to fit them all. It eventually opened a second row but by then the window was already so wide that the lines of text become too long and uncomfortable to read. Also, in the moments when the cards start disappearing, being on the second row meant that I couldn't see what cards were disappearing from the top row and that's an important part of the experience. My instinct is to suggest that you stack repeated cards but that would lessen the effect of their disappearance, I guess.

Beautiful art and music. The jump sound really breaks the atmosphere, though.

Controls are uncomfortable. Gamepad support would have been ideal but just adding a day/night key would be a major improvement. Switching from keyboard to mouse goes from uncomfortable to impossible once you need to switch in mid jump.

I'm including two screenshots. The same run on the same tab on the same computer. Just moving the window from the laptop screen (the one with the tiny text) to the desk monitor (the one with the not tiny text). The text rearranges itself when you move the window. This suggest the problem is in the dpi settings of the monitors. Nothing you can control on your end. That said, I work in Unity and it has some settings to make the text size determined in your choice of pixels, cm, points, screen size percentage, etc. Most of my games have little or no text so I haven't explored that to its fullest but I presume Godot will have something similar. 


You can also see the intro text stuck in the screen. This happens when you hit space while it's displaying. Something I have read impatient people do but I wouldn't know anything about that XD.

Now that I have learned I can read your game in my other screen, I'll have another go at it. Yay.


Beautiful. Great job.

This is going to be my new scale for rating people, from actively checking my phone to trying to do the E.T. fingertip touch. Fun experience. Not going to say who but one date was instant E.T. while the other two were instant dash out.

Off to buy my super haptic glove! I did enjoy the quirky vibe of the art and music.

Not a huge fan of the verbal aggression from the bottom character but the game is good in concept and a good fit to the theme of the jam. Nice job.

I want to like this. The music is stellar and the concept is interesting but the game keeps freezing on me on different points, the initial quote gets stuck in the center of the screen while I play, and the text is really small and hard to read (smaller than this text). So I just couldn't get too far into it. I see from the reviews that the game is playable and good. Maybe just not happy to live in a browser window in Chrome on a Mac.

Again, loved the music and the idea.

Solid entry. I had a lot of fun playing. I wish I had realized from the start that just pressing A to climb was enough and I didn't have to hold it. And yeah, auto grab the wall when in the air would have been good. And some finessing the camera and animations. Put all minor details. The core game mechanics are good and the level design is good. Great job.

This is a truly brilliant concept and quite fitting to the jam theme. Well done.

Co-op games seem like the way to go for the theme. At the same time, they can be an issue for a jam since many players won't have someone to play with. Bold call and well done. Playing it solo is doable so good job on that too.

Maybe tune down the camera autozoom.  Especially when you use the portals, the changes can be a bit jarring.

A suggestion. For this kind of contemplative experiences, I prefer it if there are no real obstacles. Maybe the blocks instead of stopping you, just slow you down. So you could fly through them at a slower speed. That way finding "the right path" is a choice and not a need. Nice creation.

and just like that, it works now. Hooray!

I know I'll love this but it's larger than my laptop screen so I'm missing some stuff at the edges (that includes the UI). I'll come back to this on my desktop. Still, worth considering that you shouldn't default to such a large screen size to make the game playable for more people.

As literal as it gets and yet quite creative and unique. Some levels are quite poignant, like the one with the red dot. Very nicely done.

I really want to play this game. You can easily make it playable on browser if you already have a web build, zipped and uploaded. Just click the checkbox for it in the Edit game page.

Cute and... is cozy the right word for a snow game? Quite the unexpected twist. 

Thanks so much for playing and for your feedack, both the encouragement and the critical analysis.

Right now there are no decisions for you to make as a player. The flowers are there with random appearance and no gameplay differences. And the skill requirements stop at aiming in the general direction. The hit zone is quite forgiving (huge).

This core system may end up branching into 2-3 very distinct games with proper mechanics that will require you to make decisions to steer the game progress in different directions. But until then, your assessment is quite right. Advancing to the next level is just a matter of touching enough flowers. After that, you can chase the other flier but if you don't, after a short while they chase you and you can't escape.

Now for the final twist: Believe it or not, this is mostly screen candy for an audio game. ;)

Such a charming and clever concept. Great job!

My favorite game so far. Not sure it's the most fit to the jam theme but truly enthralling gameplay. Incredible job.

This is everything I look for in a jam game. Learn in a couple clicks, succeed in a few tries, replay at will with ever increasing difficulty. Sharp execution of all details. Great job

Too funny! Fun too. Great game. Reminded me of Katamari and I say that as the highest compliment possible. A truly fresh and unique little game. My favorite so far, by far.

There are some issues navigating the levels and seeing what's going on but it's overall a good game. Nice job.

I want to like this but it stops responding at some points. Sometime I restart and I can advance a bit more but there's something clearly not working right.

Do I understand what's happening? No

Do I love it anyway? Oh yeah.

Late to this party. This is a brilliant game in many different ways. Stellar job.

I love games with weird input schemes and this certainly delivers! XD 

This has a really steep learning curve. I love rage games as much as the next guy but the aesthetics of this game make me want a zen mode. This is certainly an idea that's both well executed as is and with tons of room for further expansion. Great job.

Love it. My kind of stuff. 

I'm curious. Some keys can be played again and again while some can't. I just can't figure the logic to it. Like 1 and 8 won't repeat but I can play Y and 2 as many times as I want.