This is absolutely wonderful to hear, thank you so much for playing and for the kind words! Yeah the bouncing and other physics-related issues are a constant thorn in my side that I'm trying to improve on, will aim to get another pass in for the next update. Thanks!
KennyMakesGames
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Hey hey, awesome feedback thanks for all this! Will check and see what's going on with the controls, I think some residual 'flip both' input from a previous version might be kicking around, will take a look and see.
The post pause delay is a good shout, I'll try some different options and see what fits, slow-mo might be better but I worry folk could abuse it. There's already a slow-motion on store exit, and there should be one after each stage as well but will check they are triggering correctly... There's definitely not one setup for coming bac kfrom the bonus table though, good spot I'll get that sortd asap as well.
Thanks again!
by blocked do you mean it gets stuck in the up position? If so, yeah that’s really not meant to happen! If a flipper button is pressed it should be up, otherwise it should be down, that’s all that should be happening and never anything else! I’ll take a look, thanks for reporting and thanks for playing
thanks for this, ngl I was hoping you were on a low end device so I could chalk it up to that but seeing the space station you’ve got setup here it’s clearly not that :) I’ll take a look but for now, I’d recommend the download version or Steam build as I suspect it’s related to web but will find out more. Thank you btw, this was a big ask and this info rules out so many things (DX11 being my next guess, but again, can see it’s not that) so I hugely appreciate it!
well now, that is quite something :) I literally have no idea where to even begin on this, have never seen anything like it but I’ll take a look! My first guess is a memory issue, would you mind sharing your specs? If you’re not comfortable sharing here, you can email me at Kenny.makes.games@gmail.com.
Thanks for reporting, I’m so sorry this happened!
hey I’m so glad to hear you liked it, and also that information is coming across ok, was a bit of an issue a while back and something I’m still trying to improve. Yeah I think I’ll do what I suggested to foxi and go ahead with a simple Practice mode for each table, infinite balls, no damage or score and you can play around and get used to each table - a lot of people seem to enjoy pinball despite stating they’re not very good so this might help with that maybe. And thanks for playing!
Ahhh, ok good spot - I recently added directional nudging with arrows as it was being heavily requested, but yeah if you rebind into those for anything else it'll overlap. I'll fix that in a future patch, but for now yeah sorry might be best to use any other keys for flippers, sorry. Thank you so much for letting me know, I don't think I'd ever have known that was happening otherwise!
Hey, thank you for playing! Interesting points, thanks for raising them
- I'll try and add some clarity around the mission icons, agree it's probably really confusing at first so will try swap the mission icons for the Rituals they'll progress and see how that looks.
- definitely a bug, I'll take a look
- also a bug, will fix
- ha, this is the multiball paradox I find myself in right now, it's too easy to repeatedly trigger for some but for others it's a negative. I'll have a think about what the options are and look for something that keeps everyone happy if I can!
Thank you!
Yeah agreed, I've been thinking about this and realise I might have been making things way more complicated than they need to be - each mission having an icon and the icon of which mission to hit shown on the ritual - when it really could just be the icon of the ritual shown over any active mission. I'll try it out and see how it feels.
I'll have a think about multiball, although I'm not against the idea of being able to trigger it repeatedly and have absolute carnage on the go, especially if you make a build tailored towards doing exactly that. Some players find it a negative, given that the bottom blockers tend to take a pounding when it's active, yet with a bit of skill yeah it can snowball into basically an instant win by triggering all the other rituals much easier. It's a tough one to balance, I'll play around a bit but if you have any ideas I'm always open to suggestions!
Also, huge thanks for the feedback and for playing!
Hey thanks for playing, and thanks for reporting these issues - I’ve looked into them and believe these are fixed in the new update, but please let me know if you should happen to pick up the game again and anything like this continues to break!
Otherwise, thank you so much for all the kind words, I’m so pleased you liked it!
hey thanks for coming back to check out the changes! There has indeed been some fixes to the physics, also some optimisations which improved the flipper response time which helped a lot as well I think. Still more to come, I should have another update out later today or possibly tomorrow, I’m hoping this continues to build on it even further but would be good to hear your thoughts when it’s up
Ah, good shout - I've been wanting to add camera options for a while, will bump it up the priortity queue and get something in soon. The localisations aren't hooked up yet as the text keeps changing so I'm holding off on getting translations until it's mostly locked in - will be in soon hopefully though! The web version has had some saving issues in the apst, I'll take another look at these and get a fix in asap! In the meantime, I'd recommend the desktop versions of the game as I know saving is working as intended in those!
Yeah that's the plan! Store page and demo are up, feel free to give it a wishlist if you're feeling generous :) https://store.steampowered.com/app/3144340/Cult_of_PiN/
