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KennyMakesGames

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A member registered Nov 23, 2021 · View creator page →

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This is absolutely wonderful to hear, thank you so much for playing and for the kind words! Yeah the bouncing and other physics-related issues are a constant thorn in my side that I'm trying to improve on, will aim to get another pass in for the next update. Thanks!

Hey hey, awesome feedback thanks for all this! Will check and see what's going on with the controls, I think some residual 'flip both' input from a previous version might be kicking around, will take a look and see.

The post pause delay is a good shout, I'll try some different options and see what fits, slow-mo might be better but I worry folk could abuse it. There's already a slow-motion on store exit, and there should be one after each stage as well but will check they are triggering correctly... There's definitely not one setup for coming bac kfrom the bonus table though, good spot I'll get that sortd asap as well.

Thanks again!

please no need to apologise, thank you so much for confirming! Looking into it today, hopefully I can find out what's happening :)

by blocked do you mean it gets stuck in the up position? If so, yeah that’s really not meant to happen! If a flipper button is pressed it should be up, otherwise it should be down, that’s all that should be happening and never anything else! I’ll take a look, thanks for reporting and thanks for playing

thanks for this, ngl I was hoping you were on a low end device so I could chalk it up to that but seeing the space station you’ve got setup here it’s clearly not that :) I’ll take a look but for now, I’d recommend the download version or Steam build as I suspect it’s related to web but will find out more. Thank you btw, this was a big ask and this info rules out so many things (DX11 being my next guess, but again, can see it’s not that) so I hugely appreciate it!

well now, that is quite something :) I literally have no idea where to even begin on this, have never seen anything like it but I’ll take a look! My first guess is a memory issue, would you mind sharing your specs? If you’re not comfortable sharing here, you can email me at Kenny.makes.games@gmail.com.

Thanks for reporting, I’m so sorry this happened! 

ah thanks for coming back! Yeah there’s been a fair few changes, I’m glad you liked them. Some more flipper physics changes are coming in the next update as well, alongside additional boss bumper mechanics and upgradable rituals. Should be out at some point in December!

thank you that’s so kind of you to say, I’m trying my best :) thanks for playing!

Yeah it’s a bit text heavy, there’s a lot of non-intuitive rules that you wouldn’t expect on a pinball table, but I will work on trying to reduce them or make them interactive instead of static text. Thank you, and thanks for playing! 

hey I’m so glad to hear you liked it, and also that information is coming across ok, was a bit of an issue a while back and something I’m still trying to improve. Yeah I think I’ll do what I suggested to foxi and go ahead with a simple Practice mode for each table, infinite balls, no damage or score and you can play around and get used to each table - a lot of people seem to enjoy pinball despite stating they’re not very good so this might help with that maybe. And thanks for playing!

Cool, yeah I think it should be an easy enough add, will stick it on the list. Thanks! 

ha, thanks! but also made me think, would it be beneficial to have a Practice option? No score, no damage, just to play around?

Hey thanks so much for reporting, I got it patched in the update that came out today, thank you!

Shhhh :) hahaha good find and thanks for reporting, this will be getting patched asap!

Ahhh, ok good spot - I recently added directional nudging with arrows as it was being heavily requested, but yeah if you rebind into those for anything else it'll overlap. I'll fix that in a future patch, but for now yeah sorry might be best to use any other keys for flippers, sorry. Thank you so much for letting me know, I don't think I'd ever have known that was happening otherwise!

Awesome, I'm so glad you enjoyed it and I'm impressed you won on the first run, well played!

Hey, thank you for playing! Interesting points, thanks for raising them 

- I'll try and add some clarity around the mission icons, agree it's probably really confusing at first so will try swap the mission icons for the Rituals they'll progress and see how that looks.

- definitely a bug, I'll take a look

- also a bug, will fix

- ha, this is the multiball paradox I find myself in right now, it's too easy to repeatedly trigger for some but for others it's a negative. I'll have a think about what the options are and look for something that keeps everyone happy if I can!

Thank you!

Yeah agreed, I've been thinking about this and realise I might have been making things way more complicated than they need to be - each mission having an icon and the icon of which mission to hit shown on the ritual - when it really could just be the icon of the ritual shown over any active mission. I'll try it out and see how it feels.

I'll have a think about multiball, although I'm not against the idea of being able to trigger it repeatedly and have absolute carnage on the go, especially if you make a build tailored towards doing exactly that. Some players find it a negative, given that the bottom blockers tend to take a pounding when it's active, yet with a bit of skill yeah it can snowball into basically an instant win by triggering all the other rituals much easier. It's a tough one to balance, I'll play around a bit but if you have any ideas I'm always open to suggestions!

Also, huge thanks for the feedback and for playing! 

that’s very kind of you to say so, thank you!

Well didn’t that just give me all the feels! Thank you for playing, your kind words, your optimism and all the encouragement I could need to keep going :) have fun!

haha yeah 4th table is still greybox WIP so not great for showing off just yet :) tables 2 and 3 are also both getting an update form what you can see in the screenshots, I’m still a few months away from release and getting the other tables up to scratch is my current focus

Thanks! And thank you for playing!

Thank you, and please do! :) 

Haha yeah I love the slightly creepy following eyes as well, my favourite part :) 

Theres a whole bunch of new visuals and bug fixes out as of last nights patch so if you get a chance please let me know if these are hitting the right spot for you!

Hey thanks for playing, and thanks for reporting these issues - I’ve looked into them and believe these are fixed in the new update, but please let me know if you should happen to pick up the game again and anything like this continues to break!

Otherwise, thank you so much for all the kind words, I’m so pleased you liked it!

please do, and let me know what you think!

Awesome, love seeing those mega numbers :) Well done and thank you for playing!

Hey hey thanks for playing! There’s a new update coming out later today or tomorrow, and that will have ever so slightly slower balls on easy (the default mode) and a load of visual additions so I hope it’s what you’re looking for!  

hey thanks for coming back to check out the changes! There has indeed been some fixes to the physics, also some optimisations which improved the flipper response time which helped a lot as well I think. Still more to come, I should have another update out later today or possibly tomorrow, I’m hoping this continues to build on it even further but would be good to hear your thoughts when it’s up

Interesting, ok I'll spin it up in Firefox soon and check what the issue might be, thanks for letting me know!

Ah, good shout - I've been wanting to add camera options for a while, will bump it up the priortity queue and get something in soon. The localisations aren't hooked up yet as the text keeps changing so I'm holding off on getting translations until it's mostly locked in - will be in soon hopefully though! The web version has had some saving issues in the apst, I'll take another look at these and get a fix in asap! In the meantime, I'd recommend the desktop versions of the game as I know saving is working as intended in those!

hey thanks for playing - what kind of zoom is it you’re after and I’ll see what I can do? As for animated elements, a lot of that is on the way in fact I’m working on some of it right now!

ah, that’s not ideal :) can I ask what browser you are using? I’d recommend the full download for optimal experience but will take a look! 

Yeah that's the plan! Store page and demo are up, feel free to give it a wishlist if you're feeling generous :) https://store.steampowered.com/app/3144340/Cult_of_PiN/

High praise indeed, thanks so much!

Thank you!

congrats that’s epic! Well played

ah, apologies I’ll get a new build up over the weekend, sorry about that

Thank you :)

Hey thanks for playing! In the pause menu there's an options under settings to rebind the control, let me know if that works for you