tyy :)
LAGOLEND
Creator of
Recent community posts
The fight and story elements together are cool and the auto attack mechanic is new to me but was nice to play with. I have no idea how you would even balance the difficulty if "the skill of attacking" doesn't matter (because its done for you) but it felt decently well balanced. The animation of the player could be a little less stiff, maybe some up and down motion. The idea with the contract is good. Edit: making your own music is rlly tuff
Thanks! Coming up with the character was pretty simple, I looked up bacteria that don't need oxygen and just picked the prettiest one lol. Its this one i believe
Even with the tutorial, I was confused. I did eventually understood what i had to do, but I couldn't figure out how exactly it was meant to be achieved. Some things to make it more intuitive could be: Mouse aiming (Easier to be precise or just slow down the rotation because its a bit hard to use right now), Visible electron "Force fields" maybe when you hover them with the mouse, a short arrow previewing the start of the flight path (not too long or it will be too easy). It's also really finicky to play in browser because the game is bigger than my screen, and when i fullscreen it it also doesn't fit correctly. The story is cool and i like your approach on the theme.
The visuals are beautiful and i love the shader use. The Meshes are also very good looking. I was disapointed by the randomly occuring serif font because it didn't fit in visually at all. The movement is good, but i think it could feel a bit more satisfying. It works well inside the spaceship but in the much bigger outside it occasionally feels a bit slow. As you mentioned I was confused at fist but i got the hang of it pretty easely, the enviroment is selfexplanetory.








