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Leknes

18
Posts
2
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A member registered Aug 11, 2024 · View creator page →

Creator of

Recent community posts

Just wanted to say thank you for this story. The more I thought about it all, especially the ending, the more I realized how happy I am to be alive, here in this exact moment.

Love the concept. Once you get the hang of this entanglement mechanic works, it gets really interesting.

Thanks a lot for the compliment!

Cool idea, and also feels pretty satisfying to play.

Cool game, especially fun when it is really speeding up.

The graphics are great, and the enemies work really well. Especially that pre-aming mushroom wasn't easy to play against.

It is crazy that you did this in 96 hours. The graphics really have a cool vibe, and the gameplay, once you got the hang of it, works really well.

The story and especially the end is quite nicely done. The gameplay is neat too. It reminds me of some Mario Party minigame.

Lots of thanks! Its nice to hear that the music was cool like this.

I am glad the music wasn't to jarring with the synth and all. Got to admit, I made the music in the last 30 minutes or so, before the submission ended.

Thank you. For the computer I've written a little custom UI system, where each panel was its own group. Like this, each group could be shown or hidden as a whole.

Thanks! I am glad that the story worked in some way. Maybe you know Outer Wilds, it was a big inspiration for the game as a whole.

Thank you! By the way, for the timeloop I just did some post-processing shenanigans. It did the job suprisingly well.

Thanks a lot. I'm really glad that the game was somewhat entertaining. I didn't really had the time to playtest anything, during development.

Many great things to say about this game. The music is really nice and also the art style is quite clean. Overall the game looks super polished which is really impressing. I also enjoyed the puzzles and liked the difficulty curve of the levels. So yeah, really really nice experience.

The game really shines when you have all your crops on a seamingly safe space, and then suddenly a new season spawns and you are like, ahhh, I have to sell everything, now. And also the music is quite charming and fitting for the game. I just didn't really get the heart plants to grow, but I think that's on me.

I am so glad that the tutorial really got into the game, at first it was, well, extremely buggy, and then I had to fix it about half an hour before the submission should be closed. And also, got to look how you implemented the plant-growing idea there.

Thanks a lot, honestly during development we weren't all to sure if the game really is all to appealing, so that's really nice to hear. The game also was the first time for us doing pixel art, so thanks, that's very reassuring. But about the victory screen, got to admit, we were a little short on time, and then, well, we just kindof skipped that part, but honestly, if you'd like we can send you copy with that fixed. :D