Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mr Lowey

180
Posts
5
Topics
3
Followers
1
Following
A member registered Jun 21, 2021 · View creator page →

Creator of

Recent community posts

the game's art looks pretty good and very nes! and even tho i don't play rpg games i can say i had fun with the dialogue and going around collecting items, now idk if it's just me but most of the fights are kinda unwinnable, like maybe you can destroy 2 random weak enemies but most of them are def gonna destroy you early lol, also the party's move speed is a lil too high but it isn't really a big deal tbf, the music was a little bit lacking but the sound effects did the job even tho it could also be better, other than that i liked the graphics, and everyone here just keeps claiming that i'm in their bar XD

if you got some free time maybe you can check out my game, i'd love to hear your feedback on it :)

lmao good to hear you enjoyed the game, and yeah the game focuses on your skills and your ability to adapt to different curses, and yeah i tried to keep it a bit easy for you to progress through more floors but ig i've failed at that, but maybe you should use the dash alot more since with that one you can survive for a lot longer (since it actually gives you i frames), and yes the break floor gives you a break to pick an upgrade  but imagine the floor actually breaking tho XD

the game's controls and game feel were pretty nice, i also liked music, i liked how you integrated the puzzle part with the rhythm, it does really make for a good game, i also liked the crt shader, the game's length was pretty nice for a jam game, and the difficulty was also balanced between being fun and challenging, but yeah the problem with audio stacking should be fixed, the art is simplistic but still does the job, and with a little more of polish it could be something really nice!

dang ig there isn't always a happy ending lol

yeah i'd love to see the game when it gets updated, and it's sad to hear that you were going to add alot more, but i can trust you to add those features in the post jam update :)

the game is very polished with pretty good art and music, the platforming section of the game was pretty tight and the controls felt the same way, the enemy design was really nice and they all def trying to mess with you, getting extra lives when you collect enough gems was a good addition and def makes the game a bit more fair since it's pretty hard (and i can tell you got some inspirations from super mario for that) ,although i felt that i was kinda stunned when i get hit by the enemies which isn't really good for a tight platforming game like this one, also the enemy placement felt some times unfair since some enemies were placed in very small platforms where it's really hard to get down there and kill them before they hit you, but other than that, it's a pretty solid game and had fun playing it

if you have some free time maybe check out my game and leave some feedback there, i'd like to hear some ;) ;)

so the game looks pretty polished and it def feels more like a coop game where you try to survive as long as possible against a friend, but sadly the game doesn't look very nes yk, more like an indie game you find in steam lol, also i felt some parts where you just can't do anything but get hit, which tbf removes the skill part of the game, so i'd say maybe you should try to make the laser beams appear less often at the start and get faster and appear more frequently as the time passes so it becomes more and more chaotic, and i def heard that music somewhere else btw =-=, but other than that great job, i'd def want to see this game with more content :)

and if you got some free time maybe check out my game and drop me your feedback, that would be nice :)

thank you for your feedback, happy that you liked the game, well first of all there isn't really a diagonal shooting, only 4 ways, you can move diagonally but not shoot in that way lol, yeah the curse hint menu was a last minute addition but felt it could help the players to know what each curse exactly does, and the boss fight idea def fits the game so i'll try to include that if i decided to do a post jam update :)

the game looks pretty good especially in the art factor, it def has that nes feel! and i can say the game has potential if you decided to keep working on it, the music was simple but it did the job well, i liked the amount of npcs i can talk to, and the game just feels pretty big too which is kinda crazy for a jam game lol ,but i felt that the attack range was a bit too small, so i just keep getting hit, also there wasn't an i-frame feature so if an enemy decided to hug you it's so over :'), death is def punishing in this game since most of your gold go bye bye if you die multiple times, which isn't really bad but mr king gave me his gold just for to waste all to that priest guy lmao, other than that the game is really well done and pretty polished too

if you have some free time maybe check out my game and drop me your feedback i'd love to hear it :)

yeah i can tell you that the super mario games excuted the camera movement pretty well, but other than that you did a good job, and also yeah i did found all 3 secrets lol, they were nicely placed that you can see it but you'd have to think on how to get in there, which is good

the controls felt kinda tight, and i liked the instant respawn feature which fits a precision game like this one! although the player moves a little bit too fast but that isn't really bad, but there were also some bad spike placements (the ones places in the very start) which keeps killing me too fast which isn't really good, the lack of music is unfortunate, and i also stopped at the 8th level since it was too hard sadly :'), but other than that i can see the super meet boy inspiration there ;)

also if you got some free time maybe check out my game, i'd like to hear your feedback :)

i liked that there was a mobile support to the game, but it felt more like a spam fighting game, there was a bug were the player couldn't turn correctly if the enemy went the left side which made the game softlocked most of the time , and there wasn't any music or sound effects sadly since it could've added a lot to the game yk ,but i can say that cowboy had some of the fastest hands in the west ;)

if you had some free time you can maybe check out my game and drop some of your feedback there

the game looks pretty good, especially the art, and i liked the different perspectives you get put into (like from top down view to a normal 2d view), but the attack range was a little bit too short so i kept getting hit by the enemies (especially that stinky bat), also the position that you get put into when going back the world view is a little awkward, since you get placed behind the place icons and i just move instantly to the left just to get back to into that place accidentally, the music could be a little bit improved since for me i felt it gets stale a lil after hearing it again after some time, the flashing colors when you die hurts the eyes a lil :') , but yeah i suggest that you make the enemy hitboxes a little bit smaller, and maybe also make the player's attack range a bit bigger, other than that i liked all the dialogue and the conversations with the other species :) and i can say the baby mama rabbit is a 10/10 ;) ;)

if you got some free time maybe check out my game and drop your feedback :)

nice good to hear your going to continue on it :)

and yeah sure i can drop you some feedback on what you currently have:

so basically yes the level layout is a little confusing since there's prob no map yet, since in metroidvania games you'd def want to have a map that has some fog of war if you want (idk if that's the correct name) but yeah the enemies were a little confusing too since well they are def still not finished since yk i see them keep despawning and respawning randomly, and for the stairs logic tbf it wasn't really bad for me, maybe you can just polish that a little more so it feels a little nicer to move in, the sprites are looking good (the player's sprite and some of the npc's sprites) so if you can finish the enemy sprites that would be good too, ,other than that just keep working on the game and it will def look alot better, it's all good progress ;)

yoo good to hear you liked it lol, and yessir you did catch the binding of isaac inspiration there lmao, and yes the game focuses on your skills and your ability to adapt to different curses in order to get through the next floors, and yeah i was planning on adding bosses and stuff but the time sadly wasn't enough and i rathered making a more polished game rather than a buggy unpolished game with a lot of content, cuz yk quality over quantity ;) but yeah thanks for your feedback and for playing it :)

yoo thanks for your feedback, and thank you for dropping a video with your gameplay lol, yeah for the parry curse you def have to create some space between you and the monsters in order to be able to parry "the parried bullet" yk, for the wall bounce i saw you trying to only kill the monsters with the bounced bullet but you can shoot them normally (unless you want to kill them stylishly as you did there B) ), and yeah my friend def cooked with the music and i'm happy that he volunteered to join lol, other than that happy that you enjoyed it

yeah we def got some retarted comments here :sob:

I can sense the game having a lot of potential (especially since you said you're inspired by mina the hollower ;) ) but yeah i can see that the game is unfinished but i'd love to see an updated version where everything is finished, since it could become a really good game! and i'd still congratulate you for even submitting the game since some people didn't even manage to send their games lol

and if you got some free time maybe check out my game and drop me your feedback and your thoughts about it :)

(1 edit)

it's a nice simple game for sure! the controls were tight and nice to play with even tho the hitboxes for the spikes should be a lil smaller yk, you shouldn't make the hitbox exactly the size of the actual sprite, also there weren't music (the one at the start counts maybe?) sadly plus there were only few sound effects and maybe you should try to change the jump sound so the player doesn't get annoyed by it yk, now the curses idea where it changes up some gameplay aspects is pretty fire and you should try to add more to spice up the game even more, the art is pretty simple but you can def keep practicing and keep making games and you'll slowly but surely get better at the art, my art isn't the best but i got better since my first game lol, also i've tried to "speedrun" it and this was my time(down below), but yeah good job nonetheless

you can try out my game if you want and maybe drop some feedback there if you want :)

(2 edits)

yoo i had a lot of fun playing the game, i def liked the implementation of secrets and they are super hard to find or anything which is good, i managed (hopefully) to find all the secrets and managed to do a deathless run and got this score (down below), the art looks nice and the level design was pretty good too, although there weren't much going on with the audio (there wasn't any music sadly :') ) and the game could've been more, but that isn't anything big tbf,

the camera could be better by maybe not making it follow exactly the player perfectly yk especially when jumping (idk if i explained that well lol) you can look at super mario games for example (since i can see that you took some inspiration from there maybe lmao), but the last i'd say for faith is to "have some gad dam faith" ;) (ahem don't mind the reference :) )

 

wow the game looked really good and very polished! i decided to lock in and pick the nightmare difficulty and try to "speedrun" and after some attempts i got the record as you can see down below (well i didn't try very hard to speedrun it or else i could've gotta even less time), but as you can see, the game has some good speedrunning potential lol, the music felt just a little bit lacking, like it def could've been better with some small adjustments, but not a big deal really, the monsters hp was nicely balanced (they don't have too much hp nor too little hp), but yeah you guys def cooked, and can we make mrs frog a fly too so we can live happily after? :')

also if you got some free time maybe you can try out my game and drop some feedback? :)

(1 edit)

The graphics looked hella good and the gameplay was a lot of fun even tho tbf i didn't understand how it works exactly but i still had fun nonetheless, the game sadly look too good to be an nes game lmao but there was a lot of polish which added to the game feel, i'd say this game would work better as retro indie game where you destroy monsters with fast paced gameplay (the game lacks a little bit of speed maybe if you make the player and even everyone else move fast it would go crazy), you can try to work on the weapons more to make them have crazy synergies maybe so you can do crazy movement and combos (maybe that already exists but i didn't understand how to use the weapons well enough), so i encourage you to keep improving the game and maybe even make a post jam update since it def has potential

also if you do have a little free time maybe check out my game i'd love to hear your feedback and view on it :)

The game looked great! the audio and music were pretty fire, and def felt that nes vibes and the game feels like it came in the end of nes life cycle lol, plus the game is pretty unique like that one game (hard racing "even tho that one was going to come to the nes but it got canceled lol"),i liked you can go quickly through the dialogue so it doesn't get boring and too slow, but i felt the healing was too weak that it was barely helpful, and i kinda felt the game over music was too long (like it's pretty slow for you to go back to the start), and the enemies were prob a little bit stronger than me lol, so i kept dying (maybe that's a skill issue from my part tho XD), but yeah it's crazy to imagine a flashlight standing next to mr liam fighting ghosts and fairies lol

i also have the scanline limit in my game, but it's rare to happen but it's there lol, but yeah the movement in this game def goes brrrrrr

nicee that makes more sense yeah, since you've made the sequence more memorizeable then that's def a great feature for sure, and yeah the fakeout def "faked me out" for sure XD

yeah with 3 curses and more you'd start to need to lock in, also from what i'm seeing i think the 11th floor is def cursed for sure since our friend in the comment below also died at floor 11 lol, i think you should def focus more on using the dash and creating more space, but yeah happy that you liked the game, funny thing is the upgrade system was a last min addition since i felt the player couldn't reach high floors even with crazy skills (my highest floor was 30+ but after i added the upgrades system ofc)

nice happy you liked it, yeah the parry is a little tricky curse since you'd have to get some space away from the enemies so you can parry "the parried bullet", but reaching floor 11 is not bad! so good job lol

(1 edit)

The game was pretty fun to play, i liked this unique mechanique where the longer you run the higher your jump which makes you use a little bit of your brain lol, the art looked pretty solid and the music didn't disappoint either, and the boss was interesting to fight against, but there were small problems such as me feeling that there was little lack of feedback with the visuals and the audio part for example there weren't any audio feedback when you destroy the bullets and also visually (there weren't any visual effect for the bullets when they got destroyed yk), also the boss's projectiles were a little bit hard to dodge, especially the red one,also maybe you can try to decrease the enemies hp like for example the rat's hp should be 1 instead of 2, same for the slime (the yellow one) i suggest making their hp 3-2 cuz they feel they get in the way and take too much time to kill, also i found it a little frustrating where i couldn't get up on the platforms from the sides, other than that sorry for this wall of feedback (talking to you twospacesSG) ;) ;)

this game was "beeing" pretty cool with the art, but it wasn't "beeing" nes at all :(

i can sense a little lack of polish in the game, with the me for example having to click with the mouse to "click" a button, plus the text was going too quickly for me to read, nonetheless the game's controls were fun even tho they were a lil buggy :')

it's been fun trying to keep the sun sleeping lmao, except it didn't want to cooperate, the art was nice, the music was nice, the sun wasn't very nice

sadly the upgrade menu didn't want to cooperate either lmao

but other than it was fun to "collect samples" from different planets ;) ;)

I loved game but sadly it was very short :'( i was literally expecting to go the next level lol, but it doesn't really matter since the game was very polished and i'd def love to play more of it if you decided to continue adding levels

if you have some free time to spare maybe try my game, i'd like to hear your feedback on it ;)

the ending is very interesting =-=

even tho it was kinda short, it was fun to go through, maybe you've the game a lil easy since you've gave the player plenty of hearts so i kinda suggest to maybe limit it to 5 hearts, the art isn't bad but it could've been better i still liked what i've saw (ahem except for that last part ofc), it's a good fun silly "interesting" game nonetheless

I like how the main character looks like a jojo character, i like beat em ups in general so i had fun with this and managed to beat it, now the game doesn't look very nes, but liked the effort of putting voice acting but i'm not sure if that is nes accurate either, nonetheless i had fun "beating em up" (don't mind the pun)

if you have you some free time maybe check out my game, i'd love to hear your feedback

it's a pretty polished game and i liked it, prob so much that i've beaten the whole game lol, it's a short but polished experience, i've collected all 7 bones (i wonder what i'm supposed to do with the extra bone tho XD ), maybe i didn't like the sliding a little when i was at the boss's stage (was it there the whole time? cuz i only noticed it at that boss stage lol), and sometimes the lights weren't placed well enough so the player can catch them (or maybe that's my own skill issue lmao), other than that good job doc ;)

thanks for your feedback, yeah the mixels were kinda of an issue since i wasn't sure how to make them look big enough so they look nice for the player's eyes but also avoiding the mixels problem, and for art well i should get an artist next time ig lol, i just wanted to make the art myself to get better at it, even tho it sadly costs the game art a lil :') the game's res is set to 4x 256x224, but maybe that wasn't enough and plus maybe i've set it up wrong too, other than that thanks for trying it too

It's a super duper cool game! no joke i liked the movement, and for some reason i felt like it had some speedrunning  moveset, like this game could be fun to speedrun due to the controls, the graphics looked very nes like and looked very beautiful, i liked some of the details like the "sprites tearing" (idk if that's the correct word) on the edges on the screen, the music was simple but it did the job well, other than that a very solid game and pretty polished too!

maybe guys if you had some spare time you can check out my game, i'd like to hear y'all feedback on it ;)

NOOO NOT ROMANIA

The game has pretty good art, the music felt a little repetitive like it was a little short yk, the pause menu wasn't very nes tbf maybe you could've integrated it in a different way but i won't complain about it alot, i liked the puzzles even tho they were a little confusing at parts, plus i got stuck the part where you have to put the mini effect and that effect that makes you bigger into those 2 plates, and i weren't able to go back to get that mini effect, but it's a good game so good job

The game looks great! I loved art and the music was pretty fire, it was a lil hard but i felt i was progressing with every death which is good,  the first boss's hand movement was a little confusing because sometimes he moves his hands like he's indicating that he's going to attack but he doesn't, also there were too many enemies that i felt that i was overwhelmed by the sheer number of enemies with no enough time to react so it becomes more like a "die to learn" game, which is not bad you'd always rather make the player blame themselves for the mistake they made not game, other than that it's a very great game with enjoyable bosses, and i see "it's a horrible night to have a curse" themed used here, subtly but it works ;)

also maybe if you got some free time maybe you can check my game? i'd love to hear your feedback too :)

Nice and thanks for your comment nonetheless :)

(1 edit)

thanks for your feedback, I wonder what was missing on terms of game feel, I thought i shouldn't do alot of crazy effects so the game stays "nes accurate", if you can tell me what to improve that would be nice too, other than that it was def a very nice experience and I did learn a lot for sure :)