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Mado

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A member registered Sep 26, 2016 · View creator page →

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i don't know if i can do resolution changes... but given the lag, i might have a way to cut down filesizes for the images/ui used in game, which could help. it might take a little bit, though.

thank you!!!

thank you so much for the kind words!!! i'm glad you had fun with the game (and that you enjoyed tenna's sprites. i took special care to make him moe.)

LOL i'm glad you had fun with the game...

idk about a mobile version, but i might work on a web version of the game so that more people can play...

it was not, but what a cute coincidence!!!!! this is an adorable mug....

good

oh no!!! 

no worries! have fun!!

i'm not sure! did you check your downloads or downloads tab?

thank you for enjoying the game!!

thank you so much!! thats very sweet of you to say

thank you!!

thank you!!

thank you!!

thank you for enjoying the game — and for making a video on it too!

i believe this has just been patched out in the v 1.01 update! it was due to a miscalculated score system in intermission 2

is this the pixel intermission, by any chance? i just patched that out.

OH this was in the second intermission! I've fixed that now.

Thank you so much!!!!!

How did you get this? This might be a bug.

thank you!!!! im glad you enjoyed the game (and the art!)

thank you!!!!!! i'm glad you're enjoying the game haha

thank you so much!!

thank you so much!!! im glad you enjoyed your time with this game :>

i’ve done a couple of vn tutorials before, but for this game, you can dig into the code and see how i achieved things w/animations. if you have any questions, LMK!

Hope it tastes okay!

Hope you had fun!

Thank you so much! I'm glad you had a good time with the game.

Glad to hear you enjoyed it!!

Thank you for playing!!

Thank you!!

just as planned

YUP

Thank you!!

(1 edit)

incredible work. i love stories where i get a sense of the POV character's true thoughts about the people they surround themselves with and honeydew complex executes this very well. 

great use of the three-act structure, as it escalates in its brutality and reveals callie's true nature. going to think about the final text scene between her and aila forever.

will do! thanks so much for the help

Hi Hakuen!

Sorry for the late response, had some other work I needed to do with the game. ^^; But I'm more than happy to answer your questions.
For the cigar image, it's two images, not one. The hand holding the cigar is supposed to move down within the clipped image (the square background.) 

And yes, the rotation you displayed below is exactly what I'm looking for! \o/ Should I just copy your method, then?

Thanks so much!

(3 edits)

Hi again! This time, I'm here to ask about the masking function with your plugin.

Basically, I want to mask this image of a hand stubbing out a cigar — so that it fits within the square panel. However, when I try doing this in my copy of RMMZ, the entire hand image disappears. I have no idea why. I've tried using both image-based masks and square-shaped masks to solve this issue, but neither work. 
I'll put visual examples of my issue below, as well as my plugin parameters. 
If you want to discuss this more one-on-one, I'm more than happy to provide you with my Discord handle as well. I realize forum posts might not be the best way to quickly update people on issues, haha.



The images, unmasked.

The image with the mask function on. No matter what I do, the hand doesn't turn up.

And my plugin parameters.



EDIT: 

After further editing with the plugin, I have to ask — is there a way it can take numbers for AnchorX/AnchorY values? I've tried to rotate an image around a specific pivot, but Center/CenterRight/CenterLeft isn't specific enough for the effect I want (a dial rotating around a point that's off-center.) 

Thanks so much  — that worked! I was a little confused on whether the plugin used frames vs seconds, but now I know better.