I love this one! Snake meets Katamari. Everything about this is on point, the mood, music, storytelling. Great work!
Mapopi
Creator of
Recent community posts
Very nice! The visual direction is great with the minimalism, but at first, I missed having some popups while hovering over the cards, to know what they do, as the icon are too symbolic and don’t indicate it too well. Also, some hit indications would be nice to know where the enemies hit the core radius, some particles or glowing stuff, just to know where to fortify the defences.
Really enjoyed taking care of the turrets, reminds me of playing Torbjorn in Overwatch. Good job!
Congratulations on your first finished game! The main loop is pretty solid, although it was not made clear from the start that the workshop was necessary and clearing water consumption stops at a certain point. Not sure if it has an ending too. Overall really nice, congrats.
Btw, there’s a bug where the enemy can spawn on water

Nice touch on the beginning, having some patches of dry grass to indicate where to grow vines. Somehow once I got to the giant and pressed 1 to swap to the rat, the camera went to space, I thought I had finished the game, but could press 2 again to swap back. Maybe it happened because I left the rat at a previous spot. Congrats on making it!
Cool idea, I like having to collect pieces of the robot through the map. Not sure if I have not played enough, but would be nice if the parts had different functions and not just looks, but I know it would be difficult on a jam. Congratulations on making it!
Btw, there is an error on the Linux build, seems like it was forgotten to embed the pck, had to run the windows version.






