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mavtherave

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A member registered 98 days ago · View creator page →

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Excellent work - What an incredibly well-polished game !! Just like Tuerkas, the graphics are fantastic and everything is beautifully animated  : )  I love the chosen theme of heroes & deities of Greek Mythology, which clearly lends itself perfectly to a ZX adventure  : )  Very impressive !!

Ahh, I've heard a lot of good things about Royale, but never tried it out myself, so I really appreciate you using it to demo SSZX  : ) I've just checked out other examples online and the results do indeed look fantastic - CRT purists have compared it to their actual monitors/tvs and given it the thumbs up. It's an excellent choice  : )

Hi Jamie. Excellent video! Thank you so much for including SSZX and presenting it so well - I don't know what you were running it on, but it looked great and the sound was fantastically clear (as a couple of emulators seem to have slightly distorted moments with some of the beeps/crashes), so this is a brilliant example with all the colour vibrancy I was aiming for  : )  The line-up of games is absolutely amazing (so many works of art released recently), and it's hard to get my head around the fact that something I've worked on is actually in there with them - I'm familiar with some of the creators behind these games and I'm in absolute awe of their genius. It really is an honour to be a part of this  : )  Keep up the videos as they're superb!

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Hi Dino. Thank you for the kind words, and for including SSZX in your roundup. Everything looks & sounds great via your Spectaculator setup, and it really is an honour to be featured in a video alongside all those fantastic games : ) I'll continue to look forward to your monthly updates of everything new on the retro scene - I've been watching for over a year now, but never imagined I'd have a game of my own appear in one! : )

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Thank you so much : ) I really appreciate the compliment and the encouragement - It really means a lot to me, especially coming from a talented game designer like yourself : )

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Thank you. I think many people back in the day dismissed the Spectrum for games, and never really knew the wonderful potential it had. Many retailers would point out Commodore's 64K (compared to just 48K), and to many people that meant the C64 would always be better for games. I was lucky enough to have a circle of friends and we all had different machines. We actually found many versions of the most popular multi-platform games to be better presented on the Spectrum - Such fond memories, as you say. Hopefully you'll find the time to make that ZX game : ) : )

Thank you for this compliment : ) Back in the 80s, many arcades were darkly lit places, and some were literally illuminated by the monitors alone  - I loved how bright and colourful they were, with some boosted so much they were buzzing and humming like they were going to explode, lol. Since I wanted to follow the typical black background for the maze, I did my best to create everything without any shading techniques, so the sprites would all be solid blocks of bright colour that whizz around the screen. I was aiming for a fun and cheerful look, and I'm so pleased you appreciate it : )  

Thank you for such kind words : ) I have, of course, done my very best to ensure everyone knows I had a great deal of help with the coding. The graphics started on paper, with sketches of the real Willow and some of the creatures she was chasing out of the garden, lol. I drew on everything from napkins to cereal boxes whenever an idea came to mind, all in 8x8, 16x16 and 20x20 grids, and then piled everything into my sketchbook. As soon as I had a suitable amount of time, I converted everything I was happy with into sprites, blocks and screens. My worry was subconsciously copying any other cat, mouse or bird sprite from the multitude of games I've encountered over the years, and it seems sketching away from the computer was a really good way of avoiding that. I have split seconds of camera-facing-the-screen video that shows certain development stages before they were overwritten, as well as what's on paper, so might try to compile that all into a short video. Again, thank you for the praise : )

Thank you for making and sharing this video : ) I'm not sure what system or emulator you are using, but it looks and sounds great, so it's a really nice presentation of the game. I could also see that, once you spotted some patterns, you stuck to them and got further each time, which is indeed how to progress. I think I saw one or two moments when speed rolling might have saved you, so please have another play someday and see how far you can get : ) 

Thank you very much - I appreciate you playing, and taking the time to make and post the video : ) I like the way you carefully timed using the wraparound to escape danger a couple of times, and made use of the catnip safezones, so this is a really nice example of a playthrough. I enjoy your channel and will keep watching for all ZX content : ) 

Thank you so much : ) The presentation (sprites and layouts) started on paper as I did everything that way back in the day, and then recreated 1:1 in the sprite and screen editor. Everything is pretty much how it was designed to look -  I have some behind-the-scenes video footage that I might upload to YT showing the hundreds of bits of paper I had littered everywhere, lol. The artwork I was confident about handling, and it was the coding that I had a great deal of help with, for which I'm extremely grateful.

That's very kind of you to say -  Thank you  : )