Thank you for playing this game! I’m glad you liked the secret hehe
Octo Colos
Creator of
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Interesting game! It took me a while to understand what part I should click to do what. I didn’t initially think I should click at the dashed part to put the microorganism(?). I thought that I had to drag the thing above it to that part. I suggest making the instructions clearer next time.
Good job on the game!
I agree with the controls needing a better explanation. Even if the player should figure it out through playing, the player should still have some kind of guidance from the game.
I like the aesthetics and the mechanics but the movement is tricky for inexperienced players. Maybe it’s my skill issue but I had a hard time with even the beginning of the game.
I love fireboy and watergirl type games! I don’t know why but the player characters seem to get stuck on walls, maybe the collision shapes might be a bit irregular? Or maybe its because they do not fall instantly after moving sideways to a wall. I found it a bit tricky and it made me take more time.
I have a few suggestions: 1 - Adding a restart button to restart the level 2 - Changing “score” to a timer which displays minutes and seconds.
Good job on the game! It’s cute and interesting.
Interesting idea! Its a bit confusing to figure out how to get points. I think that there might be too little action points? Not sure. I suggest maybe more action points could be for easier difficulty setting then less for harder. This is to allow the player to learn the game better and experiment more.
This is really promising! I really like this idea actually, I like how you get to choose your colors & it has abilities per color. I do agree though, the UI is a bit difficult to work with by the time you want to confirm or to do stuff with the defend/attack (is changing that possible? I’m not sure if I understood what was happening when I was clicking stuff).
Sometimes it’s difficult to predict the rhythm, maybe it’s my skill issue but I don’t understand how the white hexagon around the tile is indicating when the next time to place the tile is.
I like how you combined the concept of a hexagonal game with rivers (It’s a familiar concept) with a rhythm game.
Interesting premise! I like how everything cannot move unless the time orb was surrounding it. Although the player would figure out on their own eventually if they tried, I think that it would be improved a lot if that was stated in the start along with the controls. Even just adding it to your game page would be very helpful.
Also, I think that the second level is not solvable? Not sure.
Good job on the game!
Really good use of the limitation! It’s really fun and it’s balanced on how challenging it is. I can easily see this becoming a very popular casual game if it had a more polished background. I think that the tutorial is a bit slow and it would benefit from some kind of way to make it autocomplete/move to the next instruction.
Edit: done adding win condition I’m 100% certain it can be beat, I finished beating it before the 2nd loop of the OST ended. 2nd edit: I added some visual feedback for when the enemies were hit: healed or damaged. Made movement speed faster, made it easier to pick up the scraps.
Update: please wait a moment, I’m uploading a new version with a win condition|
Hello all, I always try to rate other peoples’ submissions back (only web build ones at the moment). I’ll be sure to check out your jam entry back if you comment :)
Also, about SFX… yeah…I wanted to put some this time, (I’ve always avoided it thus far) but I don’t know if I will. Probably, if I would add SFX, it would be during or after the voting period. Thank you for playing my game!
Finished it from start to end! Had to click super fast to defeat the boss, took me a few tries because I was clicking too slow at first. The checkpoints were very helpful! Its a very calm game. The graphics were very clean and I like the sound effects. The key sound effect seems to abruptly end before it’s done playing.
Good job on the game!
Thank you for your feedback and kind words!! I am happy my soloist dev work was appreciated hahaha. I’m also happy that you found it interesting.
LOL so many people tell me to add sound effects to my games, every single game jam I entered this month, at least one person per game entry has told me to add SFX. I think I keep procrastinating SFX because I don’t want to go through the trouble of finding good free and public domain sound effects. Well, it’s mostly trouble to me since I haven’t done it before… Maybe I’ll finally do it one day (or end up making the SFX myself too lol)
It’s a common feedback to add a reminder or feedback about what the buttons do, I’ll probably decide a way to do it at some point, maybe by the time I add sfx.
I’m happy that you found my idea fresh!
I think your suggestion is interesting, I like the interface idea. I think that 1-5 seconds might be too long, since it’s more on reaction time or pre-planning the bomb mechanic before it hits you but I’ll consider it since it might actually work well if I try to do it even if I initially don’t think it matches my plan.
Thank you for your feedback, I really appreciate it!
Thank you for your kind words and feedback! I also greatly appreciate the YouTube video you included of the gameplay!
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About UI or text popup “+Power” or “-Speed” whenever press a button: I agree, I hadn’t thought of that at the time I made the game, even though I was also concerned the players might get confused. Thank you for the suggestion! I’ll probably implement it when I’m free.
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About adding a visible solid barrier for the top and bottom: I hadn’t considered that the players were actually going to expect the bomb to bounce at the edge of the screen… I guess I got too tunnel visioned while developing coz I had the visible collisions on the whole time. Maybe on my next update I’ll put clouds at the top and ground on the bottom, orrr maybe just clouds on both.
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Actually (spoiler for people playing for the first time PLEASE DONT READ IF YOU DONT WANT THE MAGIC TO BE RUINED): increasing bomb speed is the most optimal way to go (though there are instances where the other choices might work better, such as adding time) since the enemy AI is just blindly following the bomb’s y coordinates without any strategy while having a limited movement speed… I was pretty concerned people would catch on quickly since the enemy wasn’t coded to strategize & adapt to the changing bomb variables.
Nice first game! A simple endless runner. Cute art.
Feedback: I noticed that when you hit restart the lives don’t reset. I think it’s quick to fix if you guys look into it. Since you start with 0 on the restart, you end up getting negative lives, which doesn’t end the game since it’s below zero, and not zero.






