Very cool puzzle game!
For silly goobers like myself who have difficulty with this sort of thing, it's the candle that's emitting heat, the brown boxes are a neutral temperature. (It took me an embarrassingly long time to figure this out ^^" )
This was absolutely fantastic!
The art was stunning, the soundtrack was superb, and I had a lot of fun just standing in the last level shaking my staff at the collector XD
I know a lot of people in the comments are saying that the logic of these puzzles is hard to understand, but I'm really not sure how you could make the mechanics any clearer. The little star in the corner of each star indicates the way in which the stars want to line up in relation to one another, and by moving various stars up and down you can affect this relationship. The line that showed up while you were moving them was very useful, and the wobbly line to show that you were going to change that star's orientation was a nice touch.
10 out of 10!
Really fun game, exactly the type of strategy and optimization I enjoy. However, I was a little annoyed with the placement mechanics. It seemed totally random,and I had a really hard time figuring out the strategy for that. On top of it, what was a good spot seemed to change randomly and for no reason. instead of being an interesting mechanic, this was mostly aggravating.
There was also a problem that I think was a bug - when the digging time was over on the expedition, I was unable to move the items from the dig site to the side bar, despite the game saying that I could. I lost a lot of valuable artifacts because of that.
Overall, I really enjoyed the game mechanics and ideas behind it, there are just a couple of kinks to iron out that might make it more enjoyable to play.
Ofc! This is a really awesome game, I'm honestly super impressed that it was just two people behind the scenes! You've come up with a really high quality game, take all the time you need :D
I'm glad to know you appreciated my feedback ^^
EDT: Recent just played it again and tried the quests out. These guys are hilarious, I definitely approve. Especially that one antlered dude, I have often been frustrated with inconsistencies in 'nature loving hunter' archetype. It was nice to see that pointed out :)
I love this! Fun idea, great gameplay, and interesting characters. One of the best cooking games I've ever played.
I see Grendel is much more handsome than in the original epic lol XD
I haven't played to the end yet, do you have Grendel's Mother as the final boss? Because if so that would be so rad :D (Or in keeping with the pattern of the epic; Grendel, his Mom, and then the dragon)
One teensy tiny thing that would make the game just a liiiittle bit more awesome; Maybe just a bit more characterization frm the princess? Like maybe a snarky comment when she runs into the redcap again, or reactions to how crazy big Grendel is O.o Her interactions with Lady Catherine are great, would love to see more throughout the game (Bluecap is hilarious btw)
Hmmm, that's difficult.
I think that one of the problems is that people don't often encounter a mechanic like this, it's pretty unique. That might be it's strength and it's curse, because since I wasn't used to it, it wasn't intuitive to play at first. I got the rhythm of the game eventually, but it took a while.
Something that might have helped me was if there was a tutorial section, where you have very simple levels displaying the basic mechanics, such as the spinning (which was very cool, congrats) and getting used to the pushing, and possibly a combination of both. At the end there might be a slightly more complex level, which would get ppl ready for the real levels.
I'm really not a game developer, so idk much at all, but it seems to me that the difficulty ramp was very sudden. Maybe if you
smoothed it out a bit, and took it tiny steps at a time, it might be easier for ppl to grasp.
EDT: I read some of your comments below, and I totally get why you'd want to make it more of a discovery thing, it was definitely very satisfying for me when I figured it out. So, idk really. I've just put my two cents out there, hope it's helpful
Thanks for the game!! :)
Fun game, feels like an expanded rubix cube!
I definitely see the potential in it, especially for discrete levels and individual puzzles. One thing that I think would be interesting is if you were able to push the cubes along more than one axis? I can see how this would quickly get complicated, but it seems like a fun place to expand.
I'm looking forward to seeing what you do with the game!
I really appreciated your art in this, especially the fun little comic tidbits sprinkled throughout (I'm a great fan of graphic novels, especially when the art form is experimented with).
I also really enjoyed the fun tension that you kept up throughout, and even managed to crack a smile from me once or twice (I'm told this is a momentous feat), and really enjoyed the interactions between the characters.
I'm looking forward to exploring this world further, and seeing what becomes of our poor Quintrell.
Thank you very much for the game!
oh, ok! I didn't realize I could switch between profiles when I first got Dari. It makes sense on a replay tho. Maybe add a flashing pointer when she joins up for clarification?
One thing I noticed, and I'm not sure if this is a glitch or not; sometimes when I went to target enemies the screen went totally grayscale. It didn't affect any gameplay mechanics, but it was a
little annoying, especially because it didn't happen every time. Small thing,
but I thought I'd point it out.
Thank you again for the great game!
Wow, this is a really polished demo, I enjoyed it a lot! I'll look forward to the full version in the future.
EDT: I also want to mention how much I enjoyed the dialogue and appreciated the down-to-earth reasons for why things are happening in the game. Fer is much more relatable than some other PCs I could name. :)
Will you be adding an option to manage allies' cards in the future?
good game, fun mechanics and upgrading.
A small improvement could be made if the turns were taken individually, and not determined by whatever the player happens to be building. That way, I could more easily respond to attacks, and adapt to the situation. As it is, the soldier wanders around uelessly and I am forced to watch as the monster slaughter my hapless farms. More flexibility would be nice :3
Couple of hints: Look at the way the menu is arranged. It's grouped by ingredient, with the things that are most similar closest together. The quiche is right next to the pancake, so it must be pretty similar. Which ingredients in the pancakes would fit in a quiche?
We also know by the number of question marks under the quiche that there are four ingredients in it total.
Answer; egg, butter, flour, cheese